Comic 201 - Decide on shopping, first

8th Aug 2018, 5:18 PM in High Roads, Low Roads, Threeroads
Average Rating: 5 (4 votes) Rate this comic
Decide on shopping, first
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Author Notes:

Morgenstern 8th Aug 2018, 5:18 PM edit delete
"Okay, but like..." Valley turns toward Justice and Ranse, "before we go getting all our money jacked by like, a bunch of thieves? We should totally spend some."

Ranse squints, just a little. "W... witheverythinggoingon you want to go shopping?"

"We do have an excess of, erm... questionable supplies," states Justice. "If our venture into the thieves guild DOES lead to trouble, it could be a while before we get another chance to sort our inventory out."

Ranse's squint... eases up a bit, but she still seems skeptical.

Justice aims for a reassuring smile. "We could also use it as an opportunity to gather information? We could find out what the townsfolk know of the recent goings on!"

Ranse gives a small sigh, and admits defeat. "...Y-yeah, that's... true. Probably. Just... let's... notblowallourcash."

The three begin to scout the town for its various shops. Justice has already spent a deal of time here, though not necessarily in the more pronounced market districts. In addition to a wide variety of stores that are set up, there's smaller stands being ran by less wealthy entrepreneurs.

While Valley does the majority of the browsing--and Ranse monitors her to make sure she's not making impulsive, frivolous purchases--Justice repeatedly gets distracted with helping random people.

...And in the process, picking up various tidbits of info.

"Any word on th..." Ranse takes a breath, lowering her voice, "the boar?"

"The knights took care of it," Justice replies. "Easily, from what I was told. Random things are teleported into town every once in a while, so no one really thought much of it."

"You'd think, like..." Valley scrunches her face, giving a big shrug. "They'd totally have something to stop that? Like, protection spells or some junk?"

"Bigger places... do," says Ranse. "They have... defensive measures. In place. Threeroads is just... in that gray area. Between big towns and small cities. Not that... not all thatmanymages. Around here."

Even as they're having the conversation, the three of them spy a knight wandering around the city's square, riding a cockadoo. The knight is distinct from any of the town's regular guards--or pretty much anyone else in Threeroads, sporting shining armor and a massive sword. He passes quickly, looking like he's on some kind of patrol.

"They're still totally hanging around, huh?," asks Valley.

Justice nods. "They're looking for a thief... and the thieves guild is here."

"But, like--" Valley shakes her head, "with the bounty and stuff, the REAL thief would be like... totally nuts to show his face."

There's a pause, before Ranse adds, "Not... r-really. Not... while the posters all have, Nast's face on them. The thief could BE here, we... nobody would know." She tenses up slightly, gathering her thoughts for another moment or two. "...For how much... w-we've done, we.... still have no idea. What the REAL thief looks like. W... we wouldn't know him, if we saw him."

"Or her," adds Valley. "Pshyeah. We totally have like, no clue."

While exploring the different shops, the girls also ask around about a tailor. There ARE tailors in Threeroads, though they all give very strange looks when asked if they can sew... smaller garments. Much smaller.

Some light inquiry is also done about the catacombs; however, most of the 'regular folk' don't seem to know all that much about them. The catacombs are leftover from the archmage era, or possibly before it--Threeroads was just sort of... built on top of the ruins. Every once in a while a monster will make its way to the surface, or some adventurous type will find a way below and get hurt, which has prompted the local guards to block off most of the old entrances.

"Okay, so--" Valley finally stops, addressing both Ranse and Justice, "what ARE we buying? Or, like... selling. A lot of this looks like total junk to me? But I'm not, like, building robots and stuff, either, so I have nooo idea."

"Perhaps we should reach a consensus," Justice affirms. "We need to decide what's worth selling, and what we should commit to purchasing."

"Potions are... about the same price. As they were at my dad's shop," says Ranse. "About 50g a piece for health potions, if we need to... s-stock up. Or something. Cleanse potions... 40g. I don't... know whatelseweneed."

"New clothes," Valley states, before clarifying, "for you."

"Wh... wh-what?" Ranse reels back, gaze bouncing around a bit more rapidly. "I don't... just... myclothesarefine."

Justice winces.

Valley replies outright. "Uhhh, no? You've totally got like... cum stains or whatever all over your stuff."

Ranse locks eyes with Valley for just an instant. "I... y-you... they'renotcumstains." ...She pauses, hazarding a glance at her own attire. "Okay, m-mostofthemaren't. Probably. I'manalchemistalright?! I... potions. Reagents. New clothes w... wouldjustgetmessyagain. It's pointless."

"We can look for discounted clothes, if that would make you feel better about spending," Justice states with a smile.

Ranse just sighs.


Tanaar 8th Aug 2018, 6:20 PM edit delete reply
Buy Ranse something nice. Something flattering, but durable for alchemy and adventuring. Form-fitting robes, or practical leathers and a canvas duster
Some Random Guy 8th Aug 2018, 7:05 PM edit delete reply
Some Random Guy
+1 to leathers and canvas duster.
ZincFingers 8th Aug 2018, 7:52 PM edit delete reply
Yeah, Ranse deserves something nice.

Oh, and we should ask if she wants to drop by her home back at Humblestart and get her knife, if the opportunity presents itself. (I haven’t forgotten about you, knife that cuts the 4th wall).
GS 9th Aug 2018, 1:11 AM edit delete reply
+1 for a leather duster. Nast can reinforce it for her!
MakePeaceAndLove 9th Aug 2018, 7:44 AM edit delete reply
+1 to leathers and a canvas duster, good idea there Tanaar.

Also +1 to ZincFingers for mentioning returning for the knife, whenever we're passing by that area.
G. Sansa 8th Aug 2018, 6:27 PM edit delete reply
Buy 2 cleanse potions, one for the cockachick. Also another albacore if we can find one for sale.

Buy some clothes for Ranse. While we do, keep an eye out for disguise items... Bridal veils? Blacksmith face protection masks? Or anything like that.

Find out where the boar appeared and see if there's a good hiding place near there.

See if Ranse wants to buy anything alchemical to go with the stuff we have.

Then head towards the thieve's guild, while talking to Ranse about how disguise potions are made.
MakePeaceAndLove 9th Aug 2018, 7:46 AM edit delete reply
+1 to buying a Cleanse Potion that we can give to our baby cockadoo. Any extras we want to hold just in case, 2 or 3 sounds good.
Krylo 8th Aug 2018, 6:29 PM edit delete reply
Better armor for both Justice and Ranse.

And then maybe a couple cleanse potions.

Our team has a shit-ton of healing so I don't think we need health pots.

Also, given how the knights took out the boar and are all over town, I'm glad Nast isn't here.
Some Random Guy 8th Aug 2018, 7:01 PM edit delete reply
Some Random Guy
Just in case three members without healing abilities goes off to do something, we need at least a few healing potions. Maybe just one or two.
Devus 8th Aug 2018, 8:51 PM edit delete reply
Like right now?
MakePeaceAndLove 9th Aug 2018, 7:48 AM edit delete reply
When you say 'better armor', are we concerned about its sheer defensive power? I thought our mages would prefer comfortable clothes, like Nast.

Also, is Justice required to wear her current habit or is she free to change outfits? Let's bring that up in conversation when the girls turn to ask if Justice would like anything fancy too.
Guest 8th Aug 2018, 6:34 PM edit delete reply
Valley and Justice have the right idea. Let's get Ranse out of those clothes.

Other than that, it can never hurt to stock up on potions. I'd say get another cleanse potion and another healing potion. We never use them, so don't go overboard, but they are extremely good to have.

Sell all but 2 of the old iron swords (they might come in useful at some point) to a blacksmith along with the broken injector, keep our iron but ask about having some armour or weapons made with it. Sell 2 bottles of rum, we don't need 4 bottles right now and if we run low we can buy more.

Get armour for Justice and Ranse primarily, see about getting it made vs bought if we're giving the blacksmith businesses anyway. Also see if there are any enchanters in town, we might be able to get some of our equipment made magical and get an idea of Nast's future potential abilities.
Some Random Guy 8th Aug 2018, 7:45 PM edit delete reply
Some Random Guy
+1 to making stuff with a blacksmith, because it seems like a lovely idea, especially since we have a lot of materials. To name some, we got a piece of coral, enzyme stuffs, iron, and stone.
ZincFingers 8th Aug 2018, 7:54 PM edit delete reply
Hold on to the injector until Ranse has a chance to study it. It grants invisibility, which is almost the best sort of disguise.
YetiOlwen 8th Aug 2018, 10:19 PM edit delete reply
-1 to selling rum. Alcohol has to many uses. Drinking, bribing, fire starting, loosening lips, sterilization, drinking.
ZincFingers 8th Aug 2018, 10:55 PM edit delete reply
Don’t sell Gramps Special Reserve, (aged for an indeterminate amount of time).
We can hold onto for special occasions, like if we get thirsty.
Lapdragon 9th Aug 2018, 2:22 AM edit delete reply
Ranse is specced for "Cloth" armor, so she's needing a tailor, not a blacksmith. Justice (and Nast) can use Light armor, which I suspect tops out with leather (except for Mithril, which is light but ridiculously expensive).

I'd say to see if we can meta a note in the journal to Lagrand - he's a geared-up Witch and may have some insights on where to find good cloth gear for Ranse. As to the leather armor, there's likely a leatherworker in town, but the Thieves Guild may have somebody in-house who can do it cheaper for guildmembers.

The blacksmith is still a good stop for selling off our iron swords and whatnot, and he might be willing to clean up the cutlass we found if it's better for Nast than the iron sword he's been using.

I want to get the remains of the Kuo-tua injector over to Ranse's dad so he can examine it - it's likely of a different sort of craftsmanship than the ones he makes, and he may gain some inspiration of his own from reassembling it. I'm fairly sure that the invisibility potion that was inside it is already a known quantity, but it may be made with different ocean-based ingredients, which he would also likely be interested in analyzing. A visit to Ranse's dad to deliver the injector might be a good task to send our cockadoo-rearing witch on, so that he is put to use instead of just parking his ass at the ranch.
ZincFingers 9th Aug 2018, 3:57 AM edit delete reply
Ranse’s dad lives in Humblestart, but I’m on board with taking him the injector. We’ll hopefully have killed us a gargoyle before we return, so we can polish off the Ass Potion.

And we can use the opportunity to get Ranse’s Knife.
MakePeaceAndLove 9th Aug 2018, 7:52 AM edit delete reply
+1 to getting Cleanse and/or Health Potions.
+1 to visiting the blacksmith to sell some of those iron swords we're carrying around.

Otherwise, +1 to basically all the points Lapdragon raised, I was concerned that metal armor isn't what the girls need, but if we find a leatherworker, or go back to the tailors for dresses, then we could make something.
Some Random Guy 8th Aug 2018, 7:13 PM edit delete reply
Some Random Guy
Our small amount of adventures has allowed us to obtain lots of sellable stuff. So, let me ask you all; any suggestions on what we should sell?

The Stone Heart would get us quite the amount of money, but we may be able to use it for other stuff.
YetiOlwen 8th Aug 2018, 10:51 PM edit delete reply
Give stone heart to puppeteer to build us a stone golem. Throw it in that green Mason fire. Get super stone golem to fight with our already almost earth bender Valley (stone equipment options of the Zwei+, shield, helmet, shield, and gauntlets combined with her sand shark & earthbreaker abilities. Yeah she's basically an earth bender)

Edit: or we could trade/ sell the heart to the puppeteer. I'm sure it would be more useful to him and could be the sex golem payment.
MakePeaceAndLove 9th Aug 2018, 7:55 AM edit delete reply
I'm actually the sort of person who would keep everything until we need to sell it to gather money for something expensive, because you never know what turns out to be a 'farmable quest item'. What if we get a 'gather X piles of bones' quest later on? We'd have a head start and from a source that didn't require killing people (well... they were already undead anyway).

+1 to saving the Stone Heart for the puppeteer, like YetiOlwen said. I'm sure that will prove more useful than the raw gold we could get by selling it.
RicardtheDragoon 8th Aug 2018, 7:18 PM edit delete reply
This is more for the prior page, but...
If the exit from the cavern is sealed underwater, does that mean Kori is still somewhere in the cave? (Unless she decided to walk out the interest Nast used, provided there is way for her to get there, or there is another water-related exit further inside the tunnels or there is a underwater exit that Inzo didn't see.) Additionally, it is always possible that Kori will still want the alchemist as worshipper, or that she will be willing to interrogate the kuo-toa alchemist for Nast, pending further development of the relationship.

Prospective purchases:
-Books in general; knowledge is good
--Hymns; since Justice can use Psalm which is a prayer, maybe other hymns and prayers might be sources of abilities for her
--maps, but they might not be very detailed.
-Face-obscuration devices for Nast
--Masks in particular,
--A knight's helm?
-Stocking up on reagents for Ranse since her weapons is something she built
-Accessories, find and check any such shops; who knows what might be found.
--Maybe look for odds 'n ends type shops
--Hoping for a 'Ring of Seeking' but that's probably harder to come by than the 'Ring of Disguise'.
-More effective fishing bait?
Some Random Guy 8th Aug 2018, 7:42 PM edit delete reply
Some Random Guy
My perspective on your prospective purchases:

-Books on history and theology, pertaining to the archmages, would help.
-I don't see hymns being found in stores, more likely holy places, but hey,it could happen.
-Maps are nice.
-Perhaps we could get a mask or helm with an enchantment?
-Let's ask exactly what the fuel for Ranse' flamethower is. I assume it's just any sort of burnable.
-As for accessories, maybe something that prevents burns, and a few more sleep rings.
-For bait, we could get actual worms and tackle, but we should ask other fishers on what works best.
YetiOlwen 9th Aug 2018, 1:26 AM edit delete reply
+1 books - Reading brings knowledge and knowledge is power.
-/+1 hymns - Justice should have free access to these at her church. If not then sure why not.
+1 maps - general knowledge is always great
+1 simple face obscuring stuff - (but only if cheap) The pirate getup is helpful for this but it's not necessarily socially acceptable.
0 reagents - ambivalent, the lore page says that the Pyrespewer just burns whatever flammable crap we throw in there
+1 general goods and accessories. Always nice to find out what's available.
+1 fishing bait and better (or at least more) poles, also ask about general fishing knowledge or alternate bait (ex would something like bones, cooked meat, specific types of live baits or other fish, bombs, or hell rocks catch anything unusual. I mean we don't know what lives out there and what it may eat)
MakePeaceAndLove 9th Aug 2018, 8:04 AM edit delete reply
I won't answer point for point but in general +1 to Ricard's post, the more we ask about the better. I'm particularly curious about accessories though, because that's open-ended and we'd go there not knowing what we're looking for, but rather to see if anything catches our eye. Even if we don't buy anything (because there's nothing worth our time or that stuff is too expensive) it'll be a learning experience.
pwzysk 8th Aug 2018, 8:10 PM edit delete reply
I'm thinking we should get Valley some heavier armor, since she's pretty much our tank. Probably Justice, too, since people always try to focus down the healer.

We can probably sell some of our extra equipment to a blacksmith, maybe get a discount if there's something we want to buy from him. A blacksmith might also give us quite a bit for the stone heart.

We can probably sell some of our raw ingredients to the alchemist as well, or get them to turn stuff into potions at a discount.

Since the staff of masons hasn't been particularly useful to us, maybe we can find a stonecutter of someone who would really be able to use it.
ZincFingers 8th Aug 2018, 8:25 PM edit delete reply
I wouldn’t sell the staff, making something temporary indestructible is incredibly useful in the right situation. That and Deinforce+, nothing mundane is locked to us, no matter how sturdy the lock.
Some Random Guy 8th Aug 2018, 8:36 PM edit delete reply
Some Random Guy
Being capable of making something entirely indestructable, even for a short time? Nope, keep the thing.
JiggilyJoe 8th Aug 2018, 8:45 PM edit delete reply
Also Valley picked out her armor specifically, I don't think she wants anything else. With the zwei and a shield I think she would be happy fighting nude.
ZincFingers 8th Aug 2018, 9:29 PM edit delete reply
Whilst Valley did pick out her gear, it does not mean there is not room for improvement, like the same style in a better material, however I’m happy leaving as is for now as well.
YetiOlwen 8th Aug 2018, 10:54 PM edit delete reply
I value Valley's personal choice and her freedom of movement over bulking her out with more armor.
JiggilyJoe 8th Aug 2018, 8:40 PM edit delete reply
I'm all for selling most of the old swords, the bone trident, the studded club, a wooden shield, and the animal fur.

I think we should buy Ranse some sexy clothes, but she does need a little more protection. I love that shes wearing a miniskirt with no panties, so maybe some thigh high boots and an armored corset? Along with a new skirt and jacket.
I'm thinking some kind of armoured corset for Justice would be pretty sweet too.

+1 to the mention of disguise items; veils, hoods, or any rings that might help.

As for additional supplies, I think just one cleanse, and one heal potion. Other than that, anything that Ranse might need to make any potions.

Lastly we do need to find where the boar actually appeared at so we have an idea of where we will pop up at if we ever teleport in ourselves.
ZincFingers 8th Aug 2018, 8:53 PM edit delete reply
That’s a damn good call JiggilyJoe, let’s track down where our teleport will put us. It’s exactly the sort of information we need (and the sort of thing I believe Delmora would be making note of, if she’s still keeping tabs on us).
Lapdragon 9th Aug 2018, 5:53 AM edit delete reply
The studded club is not ours to sell - that's Valley's (she joined the party with it). If she wants to sell it because she's upgraded to the Zwei+ and the anchor, then by all means she's free to do so.

I'm not sure about selling the bone trident - it's likely a fairly nice weapon, and even tho none of us can yet use it, that doesn't mean we're not going to get a partymember in the future that can't use it. If we have two of them, then I'm all for selling one of them though. For that matter, anything that we've got two or more of, I'm good with selling the spares - I suspect we want to run one of our stone tallshields through the spirit forge once we've got a new one set up in the mines or whereever, and the spare cutlass and scaling knife are probably not much use to us. The wooden bows and all the extra wooden shields are probably sellable, but not for very much.

I'd keep a couple of the animal furs or take them all to the leatherworker (once we find one) for converting into sleeping blankets and warm coats/pants - it's likely that we're going to end up traveling (and sleeping) someplace cold sooner or later - no sense spending more coin later for bedrolls and warm outerwear when we can spend less now and have the materials on hand.

I think we should keep all of the iron and some of the bones for crafting later - even if we're not doing the work, whoever we hire will likely charge us less if we bring our own materials, and a lot of the rest of the things in our "materials" category are stuff we need for alchemy with Ranse and her father, and quest items.

We've got a theoretically unlimited inventory cache - I think we should use (and abuse) it tactically.
MakePeaceAndLove 9th Aug 2018, 8:11 AM edit delete reply
Good point about checking our teleport location, JigglyJoe, +1 to that. Otherwise though, I want to +1 Lapdragon on basically everything. Until we badly need the cash or we want to craft something specific with the ingredients, I'd hold onto them and keep our options open.
Antarean 8th Aug 2018, 10:49 PM edit delete reply
We have an inventory system with apparently no limitations on how many different items we can hold nor on how many of each item we can hold. My first instinct is to just hoard everything. (Maybe after a few years of successful adventuring we could open a Costco. :P ) But I'll abide by the majority.

We have a few acid enzymes in the inventory, maybe Ranse would be able to make an acid shooter?

Actually, here's a thought: if we end up getting on good terms with our kuo-toa prisoner (and I admit that's a pretty big "if"), they might be interested in our piles of bones. We know they're able to make quality tridents out of bone.
G. Sansa 9th Aug 2018, 7:21 AM edit delete reply
-1 on giving bones to KT. Most of those are people (we don't know about the ones we stole from the boar).
GS 9th Aug 2018, 2:35 PM edit delete reply
-1 for giving those bones away.
Barswanian 8th Aug 2018, 10:59 PM edit delete reply
See what selling things get us; if we get close to the entertainer's guild entry, be cautious about buying things we don't need soon. That entry solves a bunch of outstanding goals for us.
G Sansa 9th Aug 2018, 7:25 AM edit delete reply
-1 on buying our way in. It's not as fun, and not as impressive to Sweet, as doing some ridiculous skit. Yes, we have no professional entertainers, but Nast has JNSQ, Emerald has innately interesting capabilities, HWE possibly same, Ranse has writing experience, and workshopping a skit has fun opportunities for character development and/or worldbuilding. The biggest hurdle right now is the disguise issue for having Nast in Threebroads, but I think that's manageable with a helm.
MakePeaceAndLove 9th Aug 2018, 8:13 AM edit delete reply
I agree with G Sansa, -1 to buying our way in. If it makes us miss out on recruiting Sweet, then it's not worth it, and since we're looking into the ass potion and puppeteer by now, Sweet is our main motivation for even caring about the Entertainer's Guild at this point.
Barswanian 10th Aug 2018, 6:21 PM edit delete reply
Okay, but bunny suit on Valley needs to happen.
Stuart 9th Aug 2018, 12:54 AM edit delete reply
Sell the iron swords and see if the blacksmith does custom jobs and if anything can be forged from our stuff.
Ask if quenching a freshly forged blade/weapon in holy water would give it any special bonuses re:undead/ cursed - this could be for justice.
See if he has any armour/ weapons worth buying/ trading for.
Buy Rance a blacksmithing apron to reduce the amount of 'reagent stains' on her clothes and then get her some nice clothes.

Then off to an alcamist to see if we can find/sell stuff.

Possibly see if there is a 'quests board' in town. There may be something directly related to our current quests
YetiOlwen 9th Aug 2018, 1:42 AM edit delete reply
For god's sake let's finish our own quests before we go see if the local townspeople need us to get the rats outta their cellar.
Actually that might be an undiscovered entrance to the catacombs. Never mind, check for a local quests board or whatever the fantasy equivalent of craigslist is. Could be something of note on there.

+1 for blacksmiths, sell off most, but not all, of our iron swords and find out what else he (or she) can do for us
G. Sansa 9th Aug 2018, 7:27 AM edit delete reply
Ye Olde Kreig's Questlist
MakePeaceAndLove 9th Aug 2018, 8:15 AM edit delete reply
+1 to looking for a quest board specifically. As far as I'm concerned, there's never too many quests - each has a specific starting point but once we open it up, we can just keep our eyes open for the follow up and eventually return and claim the reward. And if any of those quests are time-sensitive, well then, it's better if we find out while they're still good so we can prioritize those and then get back into our normal pattern.
GS 9th Aug 2018, 1:17 AM edit delete reply
See if there's holy ground in Threeroads, where Justice can finally inter those bones we took from Grandpa's tomb.
G. Sansa 9th Aug 2018, 7:28 AM edit delete reply
MakePeaceAndLove 9th Aug 2018, 8:18 AM edit delete reply
+1 ... although it will be a bit awkward because we don't know the names or identities of those they belonged to. Can we just bury them under a nameless grave?

If giving them a burial was that important, perhaps we should've left the bones back in Grandpa's tomb instead of stuffing them into our inventory. >.> After all, before they were awakened as skeletons those bones were first buried properly in there... unless they need a major cleansing ritual before they can be re-buried, to wash off any necromancy from them?

..... maybe I'm overthinking things, but I can picture trouble arising if there's any necromantic power left in the bones and it spreads from one grave around the entire graveyard / holy site.
GS 9th Aug 2018, 2:35 PM edit delete reply
Having an actual cleric consecrating the bones and putting them down in holy ground will hopefully stop that from happening.

We can't just leave them where they are, either; if they're that necromantically potent, we risk them getting together and reanimating in our metaphorical pocket and leaping out when it suits them.
PretenseAndPoison 9th Aug 2018, 11:57 PM edit delete reply
I don't know having those bones leap out whenever it suits them could end up being a WICKED COOL SKELETON PARTY MEMBER BRO and I am ALL FOR IT.
YetiOlwen 9th Aug 2018, 1:35 AM edit delete reply
Have Ranse be sure to double check most anything we sell with her identity before we sell it. Nast has done most of the identifying but Ranse is better at it.

Infact if she could just give everything in our inventory a check that she hasn't already that would be great
Tharvis Rose 9th Aug 2018, 5:02 AM edit delete reply
First things first. HOLD. ON. TO. THE RUM. If there is one thing I've learned from every Monkey Island game ever, it is this. Second, +1 to Ranse identifying anything she hasn't yet other than expendables or obvious mundane raw materials. I think ordinary iron, stones, and animal fur can be treated simply as what they are without much in the way of nasty surprises. But the Weird Eyes, Sticky Salmon, or any other as-yet-vague oddities definitely need a good sniff and handling. No problem for Ranse's expert palate. Third, is there a blacksmith who can improve gear we already have? I'm thinking primarily a sharpened cutlass for Nast, adding a little more combat utility to the mining sledge for Justice (giving it some spikes or more finely balanced, mace-like properties, perhaps?) and iron-cladding or -studding the small shields for ES and/or Justice. Don't know if adding a little extra reinforcement to the Cattlegear, particularly the helmet part, is an option, but as a certain minitaur might say, tankier tanking, is, like, tankier? Fourth and last, those all-but-forgotten bows we picked up in Grandfather's tomb? According to the party list, no one seems to be able to wield them so far(?). BUT, my everything-not-nailed-down adventurer instincts say keep them and (maybe) see if we can pick up (or have made) a few special, or at least basic, arrows on the cheap if someone should develop a new skill, or just in case we meet a sexy archer type later? Also, just because I couldn't help myself: Shafts. Heheh.
Stuart 9th Aug 2018, 5:14 AM edit delete reply
Not a bad idea about the bows. Perhaps see if emerald has any talent for archery.
But if we have multiples then we only need to keep one at the moment
Vilem 9th Aug 2018, 12:26 PM edit delete reply
The updated lore says the sticky salmon "temporarily bestows its supernatural stickiness to its consumer," but don't know if this means you can climb a wall like Spider-Man or if you'll be stuck helpless to the wall like David Letterman on the Velcro Wall.
Jed 9th Aug 2018, 4:32 AM edit delete reply
Ranse needs something that'll look good but she also likes, perhaps something with a lotta pockets for potions but fits her preference for showing off her figure. If they have to get her something to wear, at least let her decide what to wear.
MakePeaceAndLove 9th Aug 2018, 8:22 AM edit delete reply
It's really open-ended and up to what Ranse likes. I'm hoping that all the girls talk about what kind of clothes they'd like to buy, not just for combat purposes but also just because they're nice, or maaaybe for a sexy night with Nast, to surprise him?

Although it'll be a lot of work for Morgenstern, could we see a couple options just like when Nast was changing clothes and we picked out the Yellow Enchantery? Seeing what the outfit looks like on the person wearing it is a big help with choosing. If that leads to a couple shorter updates (again, like the one when Nast was choosing clothes) then that's fine, at least in my book.
Jed 9th Aug 2018, 4:32 AM edit delete reply
Ranse needs something that'll look good but she also likes, perhaps something with a lotta pockets for potions but fits her preference for showing off her figure. If they have to get her something to wear, at least let her decide what to wear.
YetiOlwen 9th Aug 2018, 7:34 AM edit delete reply
I find it funny that no one has mentioned the orgasmic cake. Kinda thought someone would have brought up getting us one of those.
MakePeaceAndLove 9th Aug 2018, 8:23 AM edit delete reply
Oh I remember the cake. I just think it's too early, we're not at that stage of... deprivation? Not yet at least. XD

I'd like to return for it once we encounter some strange quest and that cake proves to be a key quest item, by that point we'll want to come here and Return to our quest-giver, to make sure it's fresh.
GS 9th Aug 2018, 11:54 AM edit delete reply
Honestly? I kind of hoped never to do business with those creepy chefs again.
Some Random Guy 11th Aug 2018, 12:48 PM edit delete reply
Some Random Guy
I was trying not to mention the orgasmic cake, and yeah, those chefs were weird.
G. Sansa 9th Aug 2018, 10:52 AM edit delete reply
Other things to buy: rope, and 10 foot pole. We finally used up the reinforced vines. And everybody loves a 10 foot pole (even though, admittedly, how you use it is what matters).
lurking lurkitus 9th Aug 2018, 7:48 PM edit delete reply
we need to salvage the injector i mean invisibility can be the ultimate disguise. this needs to be a first thing deal before we lose what ever residue is left plus it will distract Ranse while the other girls go clothes shopping for her hard to argue when you don't make a call plus between justice and valley it wont end up either super slutty or super prudish tho i'm a fan of the former not so much the latter tho justice's choice in underwear is on point. id also recommend a tent for um privacy in the field. id keep at least 2 spares fo everything because you never know when you'll be arming a torch bearer. hey if sheila like nautical themed weapons why not give her the spear as kinda of a thank you for defusing the situation and a id like to bury my treasure in your port of call.
lurking lurkitus 9th Aug 2018, 7:52 PM edit delete reply
spares of*, give her the trident*
Cptn_Nerdrage 9th Aug 2018, 9:57 PM edit delete reply
Can we do some actual investigating?
Like interviewing anyone that Nast supposedly stole from?
GS 10th Aug 2018, 1:08 AM edit delete reply
I like that idea.
Lurk lurkington 10th Aug 2018, 7:05 AM edit delete reply
JiggilyJoe 10th Aug 2018, 11:48 AM edit delete reply
Devus 10th Aug 2018, 8:18 PM edit delete reply
+1 to pursuing the main quest for once.
G. Sansa 10th Aug 2018, 11:14 AM edit delete reply
What do we actually want to accomplish in Threebroads? Here's my list:

1) Get into the EG, thus unlocking Sweet. I'd argue this requires Nast for the final step, because JNSQ.

2) Do the catacombs quest. Since there are supposedly strange old smart slimes there, we should have Emmy in the party for this one, even though she'd be kinda useless in a fight against gargoyles.

3) Trigger Mel's trap? Requires Nast.

4) Shopping: Kinda boring and soon resolved.

5) Investigate disguises.

6) Investigate past panty thefts.

7) Acquire more quests.

I'd say that 5 and 6 are kinda "wait for the hook" ideas; we should do them if the opportunity arrives but we have limited ability to make them happen. 4 will soon be done. 2 and 3 don't work with this party. 1 doesn't either, but we can lay groundwork now, specifically by looking for some other would-be entertainer with entertainment-relevant skills to pump for info and/or recruit into the party.

So that leaves 7, pursued with an eye towards anything that looks relevant to 1, 5, or 6.

Oh, one more possibility:

8) Seduce a King's Knight to get intelligence on what they're up to?

I'm not sure if Justice would be down for that plan at all; I'm not sure that Ranse would be effective at pursuing it; so that leaves, like, Valley? So do that if the opportunity appears? But again, this is something where looking for the local pub/quest hook pool is the first step forward.
Winged Crusade 12th Aug 2018, 10:39 AM edit delete reply
Winged Crusade
Input the Konami code for unlimited gold!
Up up down down left right left right B A start!

In all honesty, We could always scout out the location for the ring as is.