Comic 186 - Travel to the submerged cavern

21st Jul 2018, 11:38 PM in High Roads, Low Roads, Threeroads
Average Rating: 5 (2 votes) Rate this comic
Travel to the submerged cavern
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Author Notes:

Morgenstern 21st Jul 2018, 11:38 PM edit delete
Morgenstern
You tell the rancher that you'll be happy to stop by later and help him out more. You also introduce yourself, properly, and ask his name in turn--you discover the owner of Outwall Ranch is named Dobbs.

"Yup," he says, "Cockadoo Dobbs, they call me."

"No one calls you that," says one of the minitaurs.

"Well, they will someday," he replies.

"Why would you WANNA be called that?," the other minitaur laughs. "That's downright awful."

You and Emerald step out of the milking shed, and you start to... politely, gently, broach the subject of her working with Inzo. As a contributing member of the party, she's... going to have to at least tolerate him. Plus, part of being a monarch and diplomat is dealing with people you don't really like that much.

Emmy sighs dramatically. "Oh, he's just... absolutely wretched. If I must, though..." She turns to you, smiling. "I suppose I can attempt to put up with the goblin. ...For you, my hero."

Her smile fades quickly when the two of you actually retrieve Inzo. "Inzo ready! More than ready! The readiest ever." He stops, glancing around... and then staring at the King Slime. "...Nast is taking slimeses, too?"

"You were THERE when he relayed the plan," Emmy huffs. "You knew you were a part of this operation, yes? How did you miss the part where I was also joining?!"

"Inzo only caught most important partses," the goblin replies. "Nast and Inzo and Inzo's big robot crab. Rest was dumb."

Emerald's face... puffs out a bit. If she could turn red, she probably would.

You switch back to your yellow enchantery, and out of the bunny outfit... and the three of you take off. Emmy and Inzo bicker the whole way to the cave, though it's entirely over petty squabbles and... diction.


You reach the cave, which is not quite as submerged as you thought it would be. ...And slightly more furnished than you expected, though that's a fairly low bar. The walls are lined with planks, giving the place more structure and helping to keep the cave from... well, caving in. The wooden path beneath your feet, though narrow, is in better shape than the docks were. There's a couple of crates, and...

some kind of

fungus. Maybe.


image


"What on earth is that thing?," Emmy whispers.

"In way of Inzo," replies the goblin in the giant crab, with absolutely no attempt at whispering.

"I'm... not sure I want to TOUCH that thing, let alone try to shove it out of our way," Emmy states, cringing.

"Slimes CAN'T be thinksing of having chit chats with moldy thing--"

"Eww, no," Emmy hurriedly interjects. "I doubt that pitiable creature is intelligent enough to negotiate passage. ...I'm just shuddering at the alternative."

Whatever the big mushroom-looking entity is, it IS pretty firmly in the way of the door.

Comments:

Guest 22nd Jul 2018, 12:17 AM edit delete reply
Ahem, in the spirit of meme-dom, KILL IT WITH FIRE!
Espylacopa 22nd Jul 2018, 12:37 AM edit delete reply
Espylacopa
Time to field test the "explodey bubbles".
Korsha 22nd Jul 2018, 12:47 AM edit delete reply
Agreed. For the glory of mechs and fiery death everywhere!
TGWMoC 22nd Jul 2018, 4:14 AM edit delete reply
TGWMoC
-1 to bubbles. Making fungus spores go everywhere with an explosion doesn't sound wise, or fun for our heroes. Actually, does this mech have the air-filter still? If so, then I reverse my vote.
MakePeaceAndLove 22nd Jul 2018, 1:33 AM edit delete reply
Bubbles sound good. +1 to field testing the bubbles.

If it's a plant type, it should be resistant to water damage anyway.
V.V.V. 22nd Jul 2018, 2:35 AM edit delete reply
Yes - but we must NOT INHALE!
Guest 22nd Jul 2018, 12:20 AM edit delete reply
Inzo seems pretty neutral about the fungus, so he should probably try and move it, or fight it. If nothing else, he has the air filters to protect him and the rest of the party when the fungus fights back.
ZincFingers 22nd Jul 2018, 12:34 AM edit delete reply
ZincFingers
If we don’t want anyone getting to close we could try to push it out of the way with a a strong gust from the wind wand.
Tech 22nd Jul 2018, 12:27 AM edit delete reply
I've played enough Darkest Dungeon to know this thing's capital T Trouble. Kill it before it kills us.
The chicken guy 22nd Jul 2018, 12:33 AM edit delete reply
Does it seem actively hostile though? Better no fight than a quick fight.
The chicken guy 22nd Jul 2018, 12:33 AM edit delete reply
Does it seem actively hostile though? Better no fight than a quick fight.
MakePeaceAndLove 22nd Jul 2018, 1:34 AM edit delete reply
Ooooh man, a fellow Darkest Dungeon fan.

Although, this could be an 'object' instead of an enemy. But we've only one way to check, so... >.>
The chicken guy 22nd Jul 2018, 8:55 AM edit delete reply
Bingewatching NL's play though. I don't think emerald could get poisoned, and our mech likely has air filters, so as long as we stay back, there should be no problem
1977 22nd Jul 2018, 12:58 AM edit delete reply
I'm all for fighting from a distance.
Exploding bubbles from Inzo and wind from Nast.
It looks like direct contact with it is harmful.
Be ready to go into the water to wash away whatever kind of spores it releases after we pop one of these little bubbles or even the big bubble.
MakePeaceAndLove 22nd Jul 2018, 1:35 AM edit delete reply
With Inzo's air filter, just like in the Witch's Woods, he should easily blow away any spores it releases. That's literally in the ability's description, so long as we attack it from range.
1977 22nd Jul 2018, 4:12 AM edit delete reply
We don't know for sure yet if Air Filter is included in this mecha or not.
Until proven otherwise I say it is not, so we have to have alternatives.
Barswanian 22nd Jul 2018, 1:13 AM edit delete reply
Say hello.

Maybe it's just a guard.
MakePeaceAndLove 22nd Jul 2018, 1:36 AM edit delete reply
Worth a try, so sure, +1.

But it might not understand our language. And we're all out of language potions, anyway. So I wouldn't get my hopes up.
Gandalf 22nd Jul 2018, 6:13 AM edit delete reply
Gandalf
+1 to trying non-aggression first.

If the fungus and whoever lives here are going to be hostile anyway then nothing much lost, but we've been surprised before by people turning out to be more helpful than first appearances might have suggested.
The chicken guy 22nd Jul 2018, 8:56 AM edit delete reply
+1 so long as we keep some distance while talking
Iago 22nd Jul 2018, 9:32 AM edit delete reply
Always a good way to start.

If it's aggressive, we can test those bubbles.
If it's non-responsive, see if we can pass by it ? Likely to end in a fight, but who knows. If it's that immobile, grab a sample on our way out.
If it understands, try to speak to someone in charge.
V.V.V. 22nd Jul 2018, 10:29 AM edit delete reply
+1 to the non-aggression. But have the filter (if it still exists as one) or the Wind Wand out just in case. And have our bandanna over our mouth, too.

Fire would have come in handy here if it *is* aggressive.
GS 22nd Jul 2018, 2:22 PM edit delete reply
Say hello, but hold the wind wand ready and have Inzo warm up the air filters just in case.
MakePeaceAndLove 22nd Jul 2018, 1:37 AM edit delete reply
Alright, since nobody else said it, I'll say it.

It looks like Emmy and Inzo have some Diction Friction going on!

... really though, they have a long way before they can be friends, but I'm hopeful that over time and as they interact more, their relations will improve instead of deteriorating.
Emiko 22nd Jul 2018, 8:26 AM edit delete reply
In the honor of continuing the puns... instead of trying to kill him, maybe they should try to get to know him... I'm sure he's a fungi!
Rent 22nd Jul 2018, 10:37 AM edit delete reply
+1 for puns. Also, making friends with the mushroom
Guest 22nd Jul 2018, 3:28 AM edit delete reply
Could we deinforce+ the wood beneath the fungus so it falls into the water?
Lapdragon 22nd Jul 2018, 4:06 AM edit delete reply
Lapdragon
It took me three re-reads to notice, but is it just me or is Emmy totally besotted with our fearless hero? Does our JNSQ work extra-hard on monsters, or is Emmy just crushing really hard because we're being nice to her and she's likely never had anybody pay attention to her?

As to the "mushroom guard", I'm all for trying to communicate - after all, we met Emmy by wiggling with a random slime (which we might do well to gently remind the squabbling pair about). If communication doesn't go anywhere, please notice that thing appears to have feet - it might not be as stationary as your standard extra-huge fungus once engaged.
TGWMoC 22nd Jul 2018, 4:19 AM edit delete reply
TGWMoC
I think it's because we saved her new kingdom from the goblins, and she's read some fairy tails (I think...) with the princess and the hero theme.

Also, we met Emmy and Inzo because of the slime wibbleing.
GS 22nd Jul 2018, 2:24 PM edit delete reply
We averted a war that could have ruined her nascent kingdom, and we interacted with her as a person.
That counts for a lot.
1977 22nd Jul 2018, 4:27 AM edit delete reply
The others should work on gaining new abilities too.

Lagrand is currently working on gaining an ability from the mandragora.

Ranse could study the Paralyzer in our inventory.

Valley gains new abilities from copying the enemy or if a teacher shows her new moves.
There could be teachers in Threeroads.

Justice has to pray for new abilities.
We don't know more than that.
She can equip the Staff of Masons, maybe that can help her somehow.
At the very least it looks more peaceful going with a staff through town than equipped with a hammer.
After all they believed Gandalf when he said it is not a weapon:)
Gandalf 22nd Jul 2018, 6:00 AM edit delete reply
Gandalf
It's amazing what people will fall for.
GS 22nd Jul 2018, 2:25 PM edit delete reply
People shouldn't forget that just because someone is elderly, doesn't mean they're harmless.
After all, with age comes experience.
Placeholder 22nd Jul 2018, 6:16 AM edit delete reply
Cast abundance on the mushroom. See what happens.
Hellbovine 22nd Jul 2018, 7:18 AM edit delete reply
Hellbovine
+1 for science!
The chicken guy 22nd Jul 2018, 8:58 AM edit delete reply
You know me, I'm all about the weird ideas, but casting that on potentially poisonous fungus would be a bad idea.
The chicken guy 22nd Jul 2018, 8:58 AM edit delete reply
You know me, I'm all about the weird ideas, but casting that on potentially poisonous fungus would be a bad idea.
Iago 22nd Jul 2018, 9:34 AM edit delete reply
I'd be all for it, if Abundance was less taxing and we had any idea what's beyond that door. I have zero interest in running into a new golem situation down on resources.

If it's still'there on our way out though ...
The chicken guy 22nd Jul 2018, 9:04 AM edit delete reply
Not story related, but does anyone know why my comments get doubled sometimes? I'd rather not clutter the chat.
Gandalf 22nd Jul 2018, 11:19 AM edit delete reply
Gandalf
Register a free account, then at least you can delete the duplicates?
Antarean 22nd Jul 2018, 11:28 AM edit delete reply
Ask Inzo if the Goblobster has air filter abilities like his other mech.

Attempt diplomacy from a safe distance and if it becomes aggressive use the standard fungus fighting technique of attacking from a distance and blowing away any spores. If Emerald doesn't want to touch it, she might be able to throw some of her paralyzing slime, but this might not be ideal since she'd be losing body mass which would likely be the same as taking damage.

If it makes no response at all to the diplomacy then Inzo, as he's in an air-tight mech and therefore should be very resistant to any spores, should try to *gently* push the fungus out of the way. (Actually, he has some way of getting fresh air in the mech when it's not underwater, right? I don't want him to just end up suffocating in there.)
Not a dog 22nd Jul 2018, 2:01 PM edit delete reply
Since we don't want to touch it, and don't want to risk popping it, I suggest just gently pushing it aside using the boxes. Lower box for most of the pushing, upper box to make sure it doesn't fall over.

If it's hostile, the boxes give a buffer, and a sentient neutral being would probably be amused more than angered.