Comic 18 - Ride the slime to its destination

21st Apr 2018, 9:37 PM in Humble Beginnings at Humblestart
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Ride the slime to its destination
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Author Notes:

Morgenstern 21st Apr 2018, 9:37 PM edit delete
You try relaxing, rather than straining against the slime. It is to no avail; the slime does not let you go. You shout back to Valley that the slime seems to be taking you somewhere, and you're just going to ride it out. You keep your free hand on your sword, just in case. Valley does her best to keep up.

The slime takes you far into the wooded area south of Humblestart... and to what looks like some sort of cave, hidden among the trees. The burning on your hand isn't that bad at first, but the prolonged exposure after such a long ride starts to become a pain. It's not... the worst, but you'll definitely be relieved when it's over.

Once you're inside the cave, the slime lets you go. You pull your arm free.

Inside, you see a group of goblins fighting a couple of slimes. The wooden structures in the cave really don't look like they were built by slimes (if anything could ever look like it was built by slimes).

On the other hand, the body language of the goblins makes it seem like they're an invading force, the slimes trying to play defense. The goblins screech out in... some sort of goblin language, which you don't even remotely understand. Though the goblins are smaller, they seem to be winning this particular fight, utilizing small knives and tiny bottles that explode on impact.

Valley catches up with you, panting hard as she slumps over. "Like... I think... that's like, the most running I've ever done...?"


Mochi 21st Apr 2018, 11:18 PM edit delete reply
i think we just got drafted. oh well, time to play Punt-A-Gerblin! can we cast reinforce on the slimes? does that work? nast is kind of a one-trick-pony when it comes to spell casting...
Twyll 21st Apr 2018, 11:52 PM edit delete reply
Hmmm. Is our natural charm ability sufficiently powerful to calm down an in-progress battle? Otherwise, we might just need to see if we can chase the goblins out, somehow, maybe by pretending to be especially large and scary. (Well, I guess Valley wouldn't have to pretend, just wielding that big ol' bat of hers... She's scary in a good way though <3) The slimes... kinda sorta asked us for help I guess, so we should try to oblige?
Tech 22nd Apr 2018, 12:56 AM edit delete reply
Sit back and eat popcorn (in the metaphorical sense) until there's a winner. Then kill them while they're worn out from fighting the loser.
Guest 22nd Apr 2018, 1:21 AM edit delete reply
I agree with helping the slimes somehow.
Chase the goblins out.
Try casting reinforce on the slimes.
A calming spell would be nice.
Orphiex 22nd Apr 2018, 8:07 AM edit delete reply
Cast Reinforce on the Goblins' tiny exploding bottles! No more impact explosions! Or can we reverse it somehow? I know it's not in Nast's spell list, but can we use Reverse Reinforce to make the bottles so fragile that they burst in the goblins' hands?

Mind you, reinforcing the bottles might make them harder to break, but if the mixtures inside still explode and the corks can't contain them, that could be the equivalent of a magic-potion cork-gun. Which could have useful combat applications, but might not be super useful right now...
Twyll 22nd Apr 2018, 11:47 AM edit delete reply
Oooh, Reinforce on the exploding bottles is a good idea, let's do that!
Guest 22nd Apr 2018, 9:21 AM edit delete reply
I say we help the slimes, they asked for our help after all (atleast I think they did).
Wolfe 22nd Apr 2018, 10:08 AM edit delete reply
I agree, we should help the slimes. I imagine Valley can smash these gobbos with ease. If the gobbos don't notice us maybe we should try to get the drop on one since we're not really combat experienced? Not that we're ambush experienced.