Comic 167 - Heal up, collect loot

5th Jul 2018, 4:21 PM in High Roads, Low Roads, Threeroads
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Heal up, collect loot
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Author Notes:

Morgenstern 5th Jul 2018, 4:21 PM edit delete
Morgenstern
With Justice's help, Valley manages to stumble to her feet; however, even after getting upright she barely holds her balance, having clearly taken a lot of damage from the fight.

"That... was most heinous," Valley huffs, trying to catch her breath. "Like... total suckage?"

Justice uses her Healing Hands, steadily restoring Valley's health and undoing the damage from the fight. Once she's stable and fully awake, Valley tugs her top open, fat tits spilling into view; Justice, while continuing to heal Valley, begins to gently nurse from one of Valley's massive breasts.

"Want any of this?," Valley asks.

Lagrand waves a hand. "I am in adequate condition. The sentiment and offer are both greatly appreciated, though."


Once everyone's healed up, the searching begins. The group searches for any more stone hearts, maybe broken ones dropped by the smaller rock golems--however, there's none to be found. It seems those cores were broken, or lost their magic after taking too much damage.

The party collects the pile of stones that was left behind by the large rock malformation, and some of the stray stones laying around from the fight prior. Valley also picks the (now cracked) stone shield back up.

Heading inside, Justice begins sorting through the pile of rocks on the far side of the room, while Valley pilfers the various tools racked up between the doors--acquiring a mason's toolset.

"Hmm... that is mighty curious," Lagrand mutters to himself. "One moment, ladies."

Stepping outside, Lagrand approaches the stone plate built into the workshop wall--where there's an imprint of a hammer and pick. He places the hammer from the mason's toolset into the engraving with success--it fits perfectly.

However, the pick does not. He tries placing the items in a different order, but to no avail. Only the hammer fits.

"That's a hair too convenient to be mere coincidence," Lagrand remarks to himself. "There must be another, more appropriate pick located somewhere else."

Justice, after finding nothing of note in the stack of debris, adds them to the inventory as well--making for a second pile of stones.

"I can't believe we're like... picking up rocks now?," Valley says with a bit of a laugh. "Like, that's totally peak adventurer? Monster dropped it! Like, gotta have it."

Justice giggles. "I thought maybe Inzo could make use of the material. Perhaps not, but... it's there if he desires it."

"If we ever get around to those mines, like, north of Peace Calling?," Valley replies, "Maybe he could like... I dunno, make a mining robot. Or something? I dunno? I dunno what mechs do."

"Nor do I," Justice says with another giggle. "I am as lost as you are."

"It's totally the thought that counts though, right?," shrugs Valley.

Comments:

JiggilyJoe 5th Jul 2018, 5:31 PM edit delete reply
JiggilyJoe
Legrand doesn't know what he's missing out on....
Guest 6th Jul 2018, 12:11 AM edit delete reply
Lactose intolerant maybe?
GS 6th Jul 2018, 1:01 AM edit delete reply
Lagrand just prefers male attributes, I think.
Krylo 5th Jul 2018, 5:36 PM edit delete reply
Krylo
Mining Robot is an excellent idea that I've had in mind since we found out about the mines.

Also, time to check the next room.
Lapdragon 5th Jul 2018, 5:51 PM edit delete reply
Lapdragon
The suit of armor nearest the front door looks to have an undamaged stone shield - unless we're attached to the cracked one that we just used and abused we should swap it out (and see if we can get Nast to reinforce it before we use the new one).

Also, if Justice has enough energy (she likely wouldn't like the implication that she uses mana to cast her miracles), she should re-summon LB while we've got a quiet minute.
pwzysk 5th Jul 2018, 6:36 PM edit delete reply
+1 to getting a shield that isn't all broken.
ZincFingers 5th Jul 2018, 10:42 PM edit delete reply
ZincFingers
Even if we get a new one, there is no point in ditching the old. Might still have a use for it later.
MakePeaceAndLove 5th Jul 2018, 11:34 PM edit delete reply
+1 to grabbing a new Stone Tallshield, I don't mind keeping the old one though. At the very least, even cracked it becomes another Pile of Stones, right?

I'm indifferent on resummoning LB. I suspect there won't be another super-hard fight ahead, at least not right away.
SolomontheLionheart 5th Jul 2018, 5:52 PM edit delete reply
Definitely search for the pick
MakePeaceAndLove 5th Jul 2018, 11:34 PM edit delete reply
+1, it's probably somewhere in here, still ahead.
V.V.V. 5th Jul 2018, 5:55 PM edit delete reply
Well, if we don't find a pick while we're here, we know where to look next.
MakePeaceAndLove 5th Jul 2018, 11:35 PM edit delete reply
In the mines? Or in Peace Calling?
Some Random Guy 5th Jul 2018, 5:59 PM edit delete reply
Pick up the rock helmet out front and the saw thing in the room, so that we can further aid Inzo with fresh materials and a tool he may not have ever seen before. Sure, he’s smart, but goblins in the middle of a forest seem like the last guys you’d expect to have a metal saw for . . . what seems like wooden logs.

Actually, examine the least broken parts of the stone armor sets outside. Since Inzo’s mech relies primarily on punching, he could use the stone gauntlets as either a reference point in his studies or as extra materials.

Leave a note in the Journal for the little guy. If all else fails for Inzo’s inspiration, sell the loot.
Caydenite 5th Jul 2018, 6:40 PM edit delete reply
The consensus seems to be that that is a grindstone.
Krylo 5th Jul 2018, 9:37 PM edit delete reply
Krylo
Regardless of what it is +1 to taking everything that isn't nailed down.

And if something is nailed/bolted down, we pull out the nails/bolts and still take it.
MakePeaceAndLove 5th Jul 2018, 11:38 PM edit delete reply
I like the way Krylo puts it, take even the nails and bolts. It's falls into that roleplaying min-maxing tactic that the GM sets up the stage and players see it built out of treasure/materials and loot everything there is, but... I certainly don't mind.
Some Random Guy 5th Jul 2018, 6:06 PM edit delete reply
Wait, what if the next room after that has another Stone Pile construct!?

We need to be prepared for that now, seeing as one really big construct almost killed a member of our team. Any suggestions on what our battle strategy should be, seeing as sniping did not work whatsoever?
Krylo 5th Jul 2018, 6:16 PM edit delete reply
Krylo
Valley can grapple it with her chain along with lagrand's brambles to hold it in place or slow it down, while Lagrand and LB attack the core (assuming we can resummon LB).

That's about the best I've got. Maybe have Justice move in to hammer it if she can do so with relative safety.

No splitting the party to flank this time. Just controls and damage. We want valley near Justice in case we need to heal her.
MakePeaceAndLove 5th Jul 2018, 11:43 PM edit delete reply
If we really have to fight another one up next, I'm all for focusing its core with everything we've got so it cannot defend from our party's combined attacks.

In that case we should resummon Little Blue though, so long as Justice has the mana.
Twelveseal 5th Jul 2018, 6:22 PM edit delete reply
Twelveseal
For starters, maybe be more cautious on the next room. Peek in first before rushing in. Beyond that, there's not much I can say. That thing felt like it was meant for a higher level party. We won't really be able to plan for anything, except possibly to lure more things like that outside so we can flank with Sand Shark. Also, summon that elemental.
Krylo 5th Jul 2018, 6:36 PM edit delete reply
Krylo
Yeah, I've felt that we've been punching up a bit on these equipment quests.

-1 to flanking, though. We should keep Valley where she can bodily guard the casters and Justice can reach her for healing.
Guest 5th Jul 2018, 6:41 PM edit delete reply
All the other armors have zweis as well, let's see if we can use them to reinforce Valley's one, maybe with our new mason's toolset?
MakePeaceAndLove 5th Jul 2018, 11:47 PM edit delete reply
I doubt that's how it works, but if we grabbed an extra tallshield we might as well grab more stone zweis.

Or even take apart those entire statues for loot/materials. And then they'll say 'there was this mason in here' - 'but where are the statues?' - 'oh they were raided long ago'. XD
Caydenite 5th Jul 2018, 6:46 PM edit delete reply
I guess check whats through the door now. Go carefully though.
Magister Dicks it 5th Jul 2018, 7:06 PM edit delete reply
it would be rad to have a ritual like in Blood is Mine to upgrade all those zwei swords into a more powerful one!
Magister Dicks it 5th Jul 2018, 8:09 PM edit delete reply
I mean it as momentaneous wishful thinking, not as an actual desire.
Pseudophibian 5th Jul 2018, 7:30 PM edit delete reply
It may have been discussed on previous pages, but I'm interested in hearing what Lagrand knows about constructs, if anything. He seems to be pretty informed about these sorts of subjects, and getting an idea of how these things are created (or if they're wild, and just drawn to this place), along with how they behave (if they're "programmed" to guard an area, or just innately territorial, or something), could give us more of an edge against whatever is in the next room.
MakePeaceAndLove 5th Jul 2018, 11:50 PM edit delete reply
More info is always useful. I'd assume that our party members comment with what they know when stuff happens, though.
Antarean 5th Jul 2018, 8:40 PM edit delete reply
Huh. There's either a bent hallway between the entrance to the workshop and the first room, or this building has some weird spatial geometry to it. If you flipped the image of the first room and superimposed onto the image of the outside, the entrance to the second room should be around those 2 stone statues, which is beyond the edge of the building.

But since Valley got knocked back through the door in one punch, that suggest it's either an incredibly rare author error, or the workshop has a magical, possibly Tardis-like layout.
Personally I'm hoping for non-Euclidean architecture. :P
ZincFingers 5th Jul 2018, 9:29 PM edit delete reply
ZincFingers
It’s probably just because the door way is a loading zone.
Krylo 5th Jul 2018, 9:38 PM edit delete reply
Krylo
Or it's because we're representing a three dimensional world through two dimensional sprite artwork.
MakePeaceAndLove 5th Jul 2018, 11:52 PM edit delete reply
Yeah personally I wouldn't read too much into it.
SolomontheLionheart 6th Jul 2018, 3:18 AM edit delete reply
It's just the way Morgenstern always represents buildings, like things don't flip when you walk through the door. And sprites get mirrored. Don't worry too much
Crestlinger 5th Jul 2018, 9:30 PM edit delete reply
Inventory with rocks In!
Discuss team attack combos as the next encounter may be a giant with a desired tooth Pick.
Curse 5th Jul 2018, 11:06 PM edit delete reply
Now that the party is healed up we should take a look into the next room. Though because our casters have taken such a hit to their mana, between the fighting and the healing, if we see any more of the big golems we should probably hold off on attacking it. This last one didn't bother us until we attacked it first.
GS 6th Jul 2018, 1:05 AM edit delete reply
+1
1977 6th Jul 2018, 12:51 AM edit delete reply
I actually have 2 ideas about the missing pick outside.
1. There is another mason's toolset in the next room with a pick that fits.
2. We use the grindstone in this room to sharpen the pick we have so that it fits.
We should assume for now the first is right, when we've seen everything and there is no other pick then we should consider sharpening the one we have.

On to the next room.
Korsha 6th Jul 2018, 12:53 AM edit delete reply
If we spot more constructs, it might be better to retreat and switch up the party. We're not doing particularly good against this type of enemy, so it might be better to bring in Inzo and Emmy. Even Nast might be good, depending on whether or not his deinforce would work on the constructs while they are active.
GS 6th Jul 2018, 1:05 AM edit delete reply
Inzo, yes. Emerald not so much; her attacks are all geared for taking down organic foes.
Caydenite 6th Jul 2018, 7:33 AM edit delete reply
We might have to leave the woods to switch party members, I don't think anywhere around here counts as safe. Also, except Inzo, everyone else is on a boar right now.
GS 6th Jul 2018, 1:04 AM edit delete reply
Maybe when we finally find a puppeteer, they can use the stone heart.

Alternatively, next time we have everyone together the team could experiment with a bit of golem-building.
I remember what we'd be able to build wouldn't be sexy, but a juggernaut on our side would be nothing to sneeze at! ^_^