Comic 160 - Throw poisoned meat

30th Jun 2018, 3:34 PM in High Roads, Low Roads, Threeroads
Average Rating: 5 (4 votes) Rate this comic
Throw poisoned meat
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Author Notes:

Morgenstern 30th Jun 2018, 3:34 PM edit delete
Ranse breaks out the pyrespewer, firing gouts of flame at the enemy boars as they draw near. It makes them hesitate, but it won't hold them back forever.

You dig out a poisoned meat, and toss it backward. The two boars, seeing meat go flying through the air, immediately give up on chasing you in favor of the easier food. As you continue charging ahead, you can see the two boars starting to fight with each other fading into the distance.

The boar you're riding does steadily lose steam, slowing progressively more and more as it tires.

With any immediate threat dispersed, you lean in... and ask Ranse if there's anything like this in her stories. You know... riding a huge animal, hugging a slime creature, a bunny person pressed up against her back.

"Pft." Ranse hazards a glance back at you. "Y-you're... really thinking about thatsortofthing. Now? After all that?"

She almost smiles, but fights it back, turning her attention away. ...However, she does subtly arch her back, pressing her round rear more tightly against your lap. She's still wearing absolutely nothing under her skirt, and the tiny briefs you're sporting are dangerously thin, leaving... surprisingly little between you and the ample swell of Ranse's ass.

Well, aside from her panties, which you're still presently wearing.

The general rock and shake of riding a wild animal brings her thick ass to grind against your bulge, though you could almost swear she's putting a little work into it herself.

Eventually, the boar takes you out of the forest entirely; not long after, it tires to a more notable degree, the huge pig slowing to an idle walk. It continues to pursue the dangling meat, but without anywhere near the enthusiasm it had before.

You take the opportunity to use your bandit bandana, using Steal on the boar; you acquire a pile of bones.

...Well, that's uncomfortable.



"So this quest regarding your broken zweihander..." Lagrand begins, examining the statue against the back wall, "it IS based purely on speculation, correct? Not that I'm against a pursuit built on a hunch, it makes for much delight when such a thing does pan out... I'd just like us steeled for potential disappointment, as well."

Valley shrugs, checking out the guard that originally held the zwei. "Well, like... yeah? Pretty much? The story with Neid, and the stone guy, it just... like... I dunno, it totally feels like there's more to it? Maybe it's a hunch, maybe it's like... a divine calling."

Justice smiles.

Lagrand turns, sporting a grin of his own... but it's a very different kind of amusement. "The interference of gods has been quite minimal thus far--I can't imagine they'd drop in JUST to help us improve a weapon. I'd almost be offended."

Justice turns to Lagrand, clasping her hands together. "You and... Ranse. If I've understood correctly, neither of you believe in the gods... right?"

"Ranse does not," Lagrand replies. He turns his back to Justice, resuming his casual examination of the statue as he speaks. "I'm neutral to the idea. Strange things exist in this world, beyond even my vast comprehension... the existence of unseen forces would not be unprecedented. ...What I doubt is that anyone gains power from such beings."

"If you don't doubt their existence," Justice asks, "then why do you doubt miracles done in their name...?"

Lagrand leans his head back. He's quiet for a moment, maybe collecting his thoughts, or maybe hesitating to engage the conversation entirely. After a bit of a pause... he replies. "When the archmages were running roughshod over the land, oppressing the weak, warping reality on a whim... no gods stepped in. It was the archmages' own hubris, and the bravery of mere mortals, that put an end to the archmages' reign of terror.

When the archmages fell, and the power vacuum they left behind lead to civil war... there were no gods to placate the turmoil. Brother killed brother until one force remained uncontested. Even now, a man stands falsely accused of crimes vast and perverse. He is threatened with execution, and his reputation is destroyed. Where are the gods? Where is even ONE god or goddess to act on his behalf? No, he fights to clear his own name, and we fight with him to bring right where only wrong exists, and perhaps to uncover and undo something more sinister still.

The gods sit on their hands!"

Lagrand finally turns, his cape billowing out dramatically behind him (despite the conversation taking place indoors).

He continues, his normally docile voice echoing off the walls of the forgotten temple. "They did not stop the archmages, they did not stop the war, and they are not stopping this farce that endangers the life of an innocent enchanter. IF... if the gods are real, then they are malicious not in the acts they do, but those they REFUSE. To have infinite power and hoard it, to help none of those less capable when doing so would be but a trifle... a god like that deserves no worship, no following, no respect. Mankind should not ask forgiveness from such deities--it is the gods that should be asking forgiveness."

Valley and Justice both stare at Lagrand, wide eyed.

The dramatic swaying of Lagrand's cape fades, his posture sinking back to normal as he consciously calms himself down. "...There were archmages that did the same. They cavorted in their palaces, reaped the benefits of their unfathomable power while people died, starving and needy, on their doorstep. People gave themselves away to the archmages as servants, worshipers, lovers... JUST for the chance to be indoors, JUST to escape the monsters, JUST to survive another day. To have the power to help so easily and not utilize it... that is just as foul, just as vile as the misdeeds someone like Neid committed."

Valley starts to speak up--to defend Justice, to chastise Lagrand for saying something like that in front of her--

but Justice beats her to it.

"If the gods interfered directly, mankind would solve no conflict on their own!" She clutches her hands more tightly, taking a step toward Lagrand. "We cannot expect the Goddess to appear in a beacon of light to stop every fight and correct every lie! We cannot rely on her to solve our problems for us, and yet..."

Justice lowers her head, eyes narrowed. "Do you think those heroes of old truly battled with the archmages--the archmages themselves--with no outside aid? That civil war did not end with a more oppressive governance in control... do you think that a coincidence? Do you believe that to be luck? That I am here now, at all... a cleric, helping an alleged thief to clear his name--is that happenstance? The gods may act in subtle ways... but that is not to say they do not act."

Lagrand squints, making firm eye contact with Justice. "I will not push to make you doubt your own power. Even if yours IS mere witchcraft, I would not undermine your craft. ...But you will not convince me that every good man, every winning conflict was propped up by the invisible hand of a silent goddess. Mankind deserves more credit than that."

"Hey, like..." Valley finally speaks up, "before you guys toootally throw hands or whatever, I got a question. Why'd they build a temple in the middle of the woods anyway...?"

Justice turns back to Valley, her expression softening. "Perhaps it was not the middle of the woods when the temple was built."

"There was a town here, at one point or another," Lagrand states.

"And now like..." Valley scratches her head. "All that's left is like, the statues? Scattered all over the woods for some reason."

"Hmm." Justice taps at her chin with one finger, staring at the floor as she ponders. "Maybe the stonemason had built the guards all over town, when it was still standing. They were meant to be animated later, right? It would make sense if his first batch were built to protect his home."

"...That does provoke an intriguing question," Lagrand muses. "Where were the statues being built in the first place? Surely the mason had a workshop of some kind. If there IS a way to mend or even enhance that broken weapon... the tools to do so could potentially still reside there."

"And if we ARE standing in what used to be his home town..." Justice begins, "then the remains of his workshop should still be in these woods somewhere!"


G. Sansa 30th Jun 2018, 6:08 PM edit delete reply
If you search the woods, turn to page 79.
Antarean 30th Jun 2018, 8:41 PM edit delete reply
Actually page 79 is the fight at the ranch.
Jex 30th Jun 2018, 6:09 PM edit delete reply
Guess we should find the workshop then
MakePeaceAndLove 30th Jun 2018, 10:25 PM edit delete reply
+1, that sounds like our next move.
GS 30th Jun 2018, 6:10 PM edit delete reply
The divine helps those who help themselves.

Ask the faeries if they know where the workshop is and see how they're doing.
Krylo 30th Jun 2018, 6:35 PM edit delete reply

Asking the faeries is definitely less of a shot in the dark than just wandering the forest blindly.
GuyIncognito 30th Jun 2018, 6:59 PM edit delete reply
+1 for checking in on the fairies. While we’re there, ask for the measurements so we can have some replacement panties made for them, as a gift. We gotta smooth the way for Nast and that shrinking potion.
Krylo 30th Jun 2018, 7:39 PM edit delete reply
+1 to getting measurements too. We promised to get them underwear but we never did get measurements for it.
ZincFingers 30th Jun 2018, 8:42 PM edit delete reply
Yeah, the fairies would probably be our best bet for locating the workshop. And the promise of new clothing should help things when Nast finally returns here..
Antarean 30th Jun 2018, 8:47 PM edit delete reply
+1 on talking to the fairies. Also, on the issue of replacing their stolen panties, I was sorta hoping the puppeteer we eventually find in Lightsend would be able to help with that. A puppeteer most likely to want to make a sex golem would be one that does, "Sexy Puppet Shows," or something to that effect, which would likely involve actual marionette-sized underwear.
Vilem 30th Jun 2018, 8:20 PM edit delete reply
+1 Ask the fairies about the location of the workshop.
MakePeaceAndLove 30th Jun 2018, 10:26 PM edit delete reply
+1 to asking the faeries and taking measurements. Good ideas, GS and GuyIncognito. ^_^
Guest 30th Jun 2018, 11:25 PM edit delete reply
+1 fpr asking faries and replacing panties but mabye just ask where they normally get them? If they are custom then get justice to take measurements so as not to re offend
Caydenite 1st Jul 2018, 8:00 AM edit delete reply
+1 to asking fairies for measurements and directions.

Also, damn Lagrand! Knew I liked you for reasons of substance, not just style. Not that you don't have plenty of the latter.
Tech 2nd Jul 2018, 5:31 PM edit delete reply
God sees to it that every bird or beast is fed, but he doesn't place it in their nests himself.
Stonebrow 30th Jun 2018, 6:11 PM edit delete reply
We should also take a chunk off of another statue. They were made for Neid, so they would be contemporary with him. So they should be a few centuries old, qualifying for the potion.
Vilem 30th Jun 2018, 8:19 PM edit delete reply
-1 to breaking a statue. It might animate or something bad, or might upset whomever is in the coffine when we open it later. (Don't open the coffin now either.)
MakePeaceAndLove 30th Jun 2018, 10:28 PM edit delete reply
+1 to taking a piece of the statue. At the very least take apart the one without its zwei, since Valley is wielding it now.

These statues were animated by faeries inside them, not by magic inherent in the statues themselves. So they shouldn't animate in anger at us. I think it's pretty safe, and they should indeed be old enough to qualify, sparing us from fighting a gargoyle or a demon.
RicardtheDragoon 1st Jul 2018, 1:21 AM edit delete reply
Is that the same statue Nast chopped up with Wind Slash so long ago? (It is. See page 52.) If not, that one is sufficiently wrecked that I doubt anything, but perhaps the fairies, would take offense if the party took some of it away.

However, I do question whether such chunks would fulfill the requisite category, "something to grant it all... permanence." After all, if anything that was simply old would work, then a simple stone, forged many years ago in the molten core of the planet (is it named yet or is "planet" good enough for now?) and slowly thrust to the surface, would also suffice. I admit Ranse's dad does say "A piece of something very old" would do as well, but considering he immediately puts that in the context of demons, I don't think part of a statue, a mere five centuries of age, is "very old", compared to a demon. (Not that we've much experience with or knowledge of demons.) After all, the chunk from the coffin, "something... barely over one hundred years old", was insufficient and, in the context of age and time, five centuries isn't a whole lot more.

Still, it is worth a shot. Though, I suggest grabbing the statue's head/helm or its shield rather some random chunk.
1977 1st Jul 2018, 6:03 AM edit delete reply
While I don't think a piece of the statue qualifies, taking the shield sounds like a good idea.
Caydenite 1st Jul 2018, 8:01 AM edit delete reply
Yeah, they might be old, but I don't think they have the magical property of old, if you know what I mean.
Twyll on her phone 30th Jun 2018, 6:19 PM edit delete reply
My general answer to those sorts of thorny theological questions is “free will is a bitch.” Yeah, the gods could force the archmagi to help people... but if they value free will above all else, then that would be unacceptable to violate the archmagi’s choice to be douchebags. That’s what post-death consequences are for, in that kind of theological system :P because there need to be consequences, but there are often too few faithful who make the choice to provide consequences in this world. Who knows how things work in the Nastiverse, though?

Anyhoo, I would suspect that a highly valued craftsman’s workshop would be located somewhere close to the castle, but not inside it (so as to keep the noise and mess out of the way). We should search for his workshop in the vicinity of the castle.

Boar-wise... I wonder if we could steer this thing toward the pyre ant hill as some sort of gift. Probably a bad idea though, might be interpreted as an attack XD I suspect it’s a better idea just to steer it somewhere safe and leave it.
MakePeaceAndLove 30th Jun 2018, 10:39 PM edit delete reply
I loved that discussion on the nature of the gods and the archmages. It's the kind of talk I was hoping for when we put Justice and Lagrand on the same team... In fact, this is their first such opportunity since we recruited Justice.

I love that it could go either way, either Justice or Lagrand is right. It could go down to tiny details. Maybe the gods have vast power but they can only express it through humans? Maybe once a god gives their blessing to fill a human with immense power, they cannot go back on their word and take it away? Maybe the first blessed humans were poorly chosen and became the archmages, with the gods powerless to stop them until the archmages fighting each other and brave mortals finally lost? And after that, the gods are waaaay, way more careful, instead of blessing people with huge power they started answering individual pleas for help, like Justice's prayers, to reduce the risk that their power is misused?

That's just one explanation, I bet there are others, but it's my current take on it. Also, somehow I believe that the gods didn't all exist at the same time, and that Justice's One Goddess is younger than most gods - perhaps she gently inspired some mortal heroes to break the stalemate between the archmages? Because she was a new goddess that hadn't bestowed her power yet, but saw what happened to the others, she learned from it and found another way. Between that and gods leaving people free will to solve their own problems, the current setup isn't too bad, even if many will still struggle just to survive in this world. It's a ray of hope in what would otherwise be a free-for-all arena.

Regarding the boar gift, I think we should kill it soon, and try to make it quick and painless if possible. Let's steer it towards the anthill but far enough to not raise an alarm, kill it and just leave it for the pyre ants to find - if we encounter another patrol and leave it right before them, that's perfect. I'm not sure if they're intelligent enough to recognize us and be grateful (particularly since we battled the pyre ants before) but this also means the boar doesn't go to waste after we kill it, and we're free to run to Threeroads to help stop that other boar instead of staying here to roast this one, which could take up a long time... unless upon death it just poofs and we get its raw meat, maybe xX units instead of a different kind/size of meat?
RicardtheDragoon 1st Jul 2018, 2:13 AM edit delete reply
I like the point about the Archmages being blessed with the power of the gods, especially because it provides more context for the switch from Archmages to mage schools, the restructuring of magic. That's a pretty large change which Morgenstern, as with other wise authors, has not yet explained (and probably won't until it is necessary for the story). That aside, I like the world-building conversations like this provide, a great way to both develop characters and sneak in details about the world.
Anyway, I doubt (Bias detected!) that the couldn't remove the power from the Archmages but rather didn't care to do so, either because they were not convinced it was necessary or because they wanted to study the results. Schisms in the divine ranks is a frequent and useful feature of many a divine mythos. However, I wouldn't be so quick to conclude that the "One Goddess" was present or even working for the good of the peoples of land though perhaps that is because of certain similarities between the stated scenario and a key element of Dragonlance's War of Souls series which covers the consequences of a (loosely) similar kind of cataclysmic event as what happened to the Archmages (and features its own "One Goddess" religion). Given such dissension in the ranks, it's entirely possible that the gods and goddesses might have selected a small group of ordinary adventurers to decide the issue at hand (perhaps whether or not to remove the Archmages and their power) much like we might flip a coin, certainly a cheaper option than a divine slugging match.

As to why they might not intervene more directly, consider a taut net. Let the net have small gaps, large enough to pass a pebble but not a boulder. The net represents the often nebulous "fabric of reality"; whereas, the power of the gods the boulder. If the stone is broken up into chunks, it fits easily through the net. If the gods tried to push the boulder through, it would rupture the net. If they break it up into smaller chunks, pebbles, by investing humans with it, those pebbles wouldn't risk the net much at all. Those invested humans could be the Archmages. Perhaps, the gods decided the pebbles were still too big and arranged for things to change. The current system of themes might be the gods' next step, a fine dust rather than a barrage of pebbles. So, to recap, it could be that the gods could satisfy Lagrand by intervening more and more directly but only at the cost of wrecking the world itself, which, if they are as benevolent as Justice seems to think, wouldn't be an ideal outcome as far as the gods are concerned.

Additional point: Rather than the gods coming into existence at different times, I think it would make more sense for them to have different levels of interest in Nast's world which would mean some of them might have started interfering sooner than others. As to the idea of the "One Goddess" being younger (less experienced), perhaps she is the last one to the table and more inclined to caution, having learned from the mistakes of the others. As to why the other gods don't seem to have acted, their experience might made them more cautious still such that they don't interact obviously or at least as directly as they used to do.

Frankly, I don't like the idea of gods coming into existence non-simultaneously because it raises issues of reproduction and population (meaning how new gods are created, not sex per se) and it might frame the gods in a "too human" context, much like the Greek gods. Thus, I prefer to couch it as an issue of differing levels of divine interest and times of initial engagement. After all, if the gods did invest the Archmages with power, it suggests a change in tactics, relative to the old gods of the Kuo-Toa. (Despite writing it down like this, it feels like there are still gaps in this theory, things in the story insufficiently explained by it).

As to the castle idea of the original poster, no party has yet seen anything so large as that (though if it lies in a ruined state it might not be visible above the trees). As-is, back when Lagrand first explained the statues, I didn't get the impression that the craftsman had any support from Neid or any nobles Neid might have permitted to live in this region. If he did have a workshop, I suspect it would either be in, near, or below this temple, given the statues which decorate it. Should that not be the case, asking the locals (faeries) would be more effective than just wandering the forest at random; nevertheless, the workshop, if it exists, is probably within the old city limits which might be determined by mapping the locations of all the stone statues in the forest since they were originally intended as guards.

Finally, as to using the boar as a gift to the pyre ants, it sounds like an excellent idea, provided Nast and company are sufficiently careful about it.
GS 1st Jul 2018, 4:05 AM edit delete reply
This is a fascinating discussion and I thank you all for your great points.
Antarean 1st Jul 2018, 12:46 PM edit delete reply
I just had a thought. I'm not sure if Justice would know anything about it one way or the other, but she could still present it as a hypothetical to Lagrand. If the Gods just did whatever they wanted in our world, what would happen if 2 or more Gods wanted very different things? It might end up being very chaotic and destructive, possibly even leading to a war between the Gods themselves. To help prevent this, it's possible they made an agreement to limit their influence in the physical plane, possibly even going so far as to *magically* limit their influence. Then when the Archmages came to power, the Gods were limited in what they could do from their previous self-imposed restraints; they couldn't do more to help even if they wanted to.

Like I said, just a thought. :P
GS 30th Jun 2018, 6:21 PM edit delete reply
+1 for all.
Zek 30th Jun 2018, 6:28 PM edit delete reply
Mount the Ranse while mounting the boar? Unless deboned then prepare fire for pork chops and a spot of lunch.

+1 search the forest?
MakePeaceAndLove 30th Jun 2018, 10:40 PM edit delete reply
I'd save THAT for a little later, perhaps after also helping in Threeroads and leaving again quickly, before the Knights catch wind of us.
Dragos 30th Jun 2018, 11:27 PM edit delete reply
+1 this only cause i want to see if we can make her cum before the boar collapses lol

Our version or Legolas and the Oliphant XD
Dysprosian 1st Jul 2018, 12:27 AM edit delete reply
Would be fun to tease her some more before dismounting, she is clearly enjoying this.

As for the boar, i think best ditch it and help in three roads. Be seen as good people with no ties to the boars at all may help if we get caught.
Caydenite 1st Jul 2018, 8:07 AM edit delete reply
+1 to teasing but not sexin'. I'm on board with Ranse's plan of seeing just how turned on she can get. I'm hoping to dive her kind of crazy with this.
Dragos 1st Jul 2018, 11:49 AM edit delete reply
all right i vote we use her butt rubbing the cum in the panties we're wearing then give them back ;)
Dirty Perv 1st Jul 2018, 11:06 PM edit delete reply
Personally I'm hoping that once the boar is dealt with, we can see if Ranse would be willing to help show Em the ropes as it were. All the porn and such is one thing, a demonstration could be very helpful. Plus, Em may be more comfortable 'practicing' with Nast if Ranse is there to guide things. I'm certainly not just saying this for a threeway with a slimegirl, noooo.
Some Random Guy 30th Jun 2018, 6:57 PM edit delete reply
Some Random Guy
Ask Lagrand why he enchanted his cape to whip around in an epic way whenever he wants it to. This isn't that big of a thing to focus on, but still.
Green Visitor 30th Jun 2018, 8:29 PM edit delete reply
ZincFingers 30th Jun 2018, 8:44 PM edit delete reply
Well, a billowy cloak would help with intimidation, or could act as a distraction in combat...
I think for Lagrand it was a fashion choice.
MakePeaceAndLove 30th Jun 2018, 10:41 PM edit delete reply
+1 to this too. We can guess, but I simply want to hear his answer to that question.
Caydenite 1st Jul 2018, 8:08 AM edit delete reply
The same reason he meditated on how to sleep in a dramatic pose; because he is Awesome.
Sanityfaerie 30th Jun 2018, 7:56 PM edit delete reply
Not sure if there's anything we can *do* about it, but I imagine that if we can bring the boar in, exhausted and beaten but not dead, the summoner might be interested in getting in on a bit of that.
Vilem 30th Jun 2018, 8:16 PM edit delete reply
+1 Steer Porkchop the boar to the Ranch to see if the Summoner and/or the Rancher can use it.
Lapdragon 30th Jun 2018, 10:27 PM edit delete reply
+1 to taking Porkchop to the ranch.

We might be able to get some insights into how to take care of a semi-broken giant riding boar now that we've got one, and if it's something the rancher is interested in, we now know how to repeat the process so that he can get involved in Giant Boar ranching (Emmy zaps it, we all climb on, and then just ride it until it's tired).

We also know that there's one running around in Threeroads (if the guards didn't kill it), so we might want to end up going that way to potentially escort the wayward swine back into the woods, if nothing else. We don't have to admit guilt in sending it there, but we can totally share that we ran into another one in the woods and figured out how to deal with it, and that we're willing to repeat the process to get rid of the one in town.
MakePeaceAndLove 30th Jun 2018, 10:43 PM edit delete reply
Oh, that's a good idea. I was thinking of offering the boar to the pyre ants but saving its life this way is better, yeah let's guide it to Outwall Ranch now that it's just one and tired.
Dysprosian 1st Jul 2018, 12:21 AM edit delete reply
Bad idea. We just left a boar in the middle of town and this would create a direct link. Best to kill it or ditch it. Lets not cause ourselves long term trouble.
GS 1st Jul 2018, 12:46 AM edit delete reply
+1 to ditching the boar with some cooked meat.
Caydenite 1st Jul 2018, 8:12 AM edit delete reply
I was against steering three rampaging boars too the ranch, but one exhausted one might be different. However, if they are already getting worn out, I doubt it'd make it all the way. I don't mind if we kill it for loot and xp, or if we leave it with the meat. Slight preference for the former, but can respect if people are somewhat attached.
Green Visitor 30th Jun 2018, 8:28 PM edit delete reply
Great insight into the character of the witch. His character sheet is low on powers, but his knowledge is gold.

Agree on seeking smithy/workshop knowledge from fairies.

I also hope we go back to the old coffin in the woods and open it. Current party is well balanced to handle the contents, but I don't think they are aware of the coffins location or existence.

Clues to the zweihander quest is probably in the chest.
Vilem 30th Jun 2018, 9:26 PM edit delete reply
-1 on opening coffin now

Before opening coffin, main party should finish their boar adventures to be free'ed up to allow Nast to be at the opening of the coffin.

Nast and Emerald should recharge mana and paralyze fluid, respectively, before the coffin is opened.
Sanityfaerie 30th Jun 2018, 9:53 PM edit delete reply
Emerald is currently lowest-level party member, and whatever is in there, if hostile, has a good chance to be immune to most of her stuff. I'm thinkign Nast (usefulness and steal), Lagrand (power) and Justice (massive bonuses vs undead.
MakePeaceAndLove 30th Jun 2018, 10:45 PM edit delete reply
Yeah -1 on opening the coffin since only Ranse and Inzo were there to find it, and neither is in that party.

Nast-Lagrand-Justice lacks a proper tank, though Lagrand has shown he can take hits in a pinch, maybe he just has an HP buffer from his higher level? I would feel better with a proper tank in his place, but I'm also really curious to Lagrand's reaction to whatever is in there, so... I guess I'm fine with that party after all. >.>
ZincFingers 1st Jul 2018, 12:47 AM edit delete reply
I'm with them, leave off opening the coffin until we know for sure that's what needs doing. And make sure Nast is there at the time.
GS 1st Jul 2018, 12:48 AM edit delete reply
I'd say... Nast-Inzo-Justice.

Magic versatility + tank not susceptible to most undead attacks (the mech) + healing / anti-undead bonuses.
ZincFingers 1st Jul 2018, 1:01 AM edit delete reply
Sounds like a good team to me.
Though I'd suggest we have a good talk to Ranse about it before we go, since she sniffed out the magic on it; maybe give her the wood fragments from the coffin to mull over for a bit, could net us some more information. (Possibly a more accurate age of the coffin, and hence its contents).

Speaking of such, what do we want to do with the wood fragments? They were useless for the potion, so, what now?
Craft them into a piece of gear? Some rings or something? Might protect against Necrotic damage? I don't know... Just spit-balling again.
RicardtheDragoon 1st Jul 2018, 2:23 AM edit delete reply
How about Nast-Ranse-Justice?

Given the size of the coffin, Inzo's mech might be too unwieldy to defeat it should such prove necessary. Using Lagrand would almost be mocking Ranse's lack of trust in him, particularly since we haven't discussed it with her yet. Emerald is still too much of an uncertain element.

Ranse and Justice give a wide variety of elemental attacks, and a strong ability to analyze and react to whatever threat might spring forth coupled with healing to handle any injuries.

I'd suggest Valley instead of Ranse for her "tankiness", but Ranse's "Identify+" is too valuable against an unknown enemy.
MakePeaceAndLove 1st Jul 2018, 5:23 AM edit delete reply
It's also a decent setup, Ricard. We have no tank but Ranse + Justice is a double healer comp and if whatever's inside has a weapon then Nast could Deinforce it, just like we did to Nereus' spear. As long as we don't get dropped from burst damage we should control/outheal the threat, particularly if it's an Undead and the Skull Helmet protects Justice from taking aggro (even if smarter undead will catch on eventually).
Caydenite 1st Jul 2018, 8:18 AM edit delete reply
I'm for Nast (should be present for major decisions, and potential negotiation), Justice (healing, holy water) and Lagrand (sheer power and knowledge). Not certain if it is actually undead (Still hoping for sexy vamp-boi though) but with Justice's healing, I think we can still sort of tank thanks to Lagrand's lvl. We should all get a couple more lvls under our belts before doing that though, maybe 8-10 APL?
GS 1st Jul 2018, 1:33 PM edit delete reply
But the thing is... Lagrand doesn't seem all that awesome in combat to me. His damage output is not all that great, and his bramble hand isn't going to be able to restrain every type of enemy there is.
Caydenite 1st Jul 2018, 1:41 PM edit delete reply
Oh, speaking of Lagrand, can we have him check out the Mandragora Seed? Not sure if he can do much with it, but as the plant magic guy, I'm hoping he could maybe find a way to use it to learn a new spell. I think he's the only person not to have learnt a new battle technique yet, and it might up his utility.
Vilem 1st Jul 2018, 3:12 PM edit delete reply
+1 Good idea to have him check the seed.

+1 Also, after finishing the boar ride, Nast should update the journal so everyone knows whats going on.
Antarean 30th Jun 2018, 8:52 PM edit delete reply
When the boar eventually stops running due to exhaustion, I think we should just dismount and let it go back into the forest. It would be too tired to attack us again and I don't think we're in the habit of killing defenceless creatures even if they attacked us first.
Green Visitor 30th Jun 2018, 9:36 PM edit delete reply
One little piggy went to town, two little piggies got some meat, the biggest piggie was a caterpillar, and the tired piggie is ours to eat.

Take it down to the beach and roast it. If we can't eat it all we donate.
Lapdragon 30th Jun 2018, 10:42 PM edit delete reply
A regular 200-300 lb wild boar has enough meat on it to feed our entire party for a month, and it takes a VERY long time to preserve the amount of fresh meat that's in a normal-sized boar. I can't imagine the wastage that would be involved in three people taking a couple boar steaks off of this extra-huge one and then just leaving the corpse to rot.

If we want to kill this thing, it's best to take it to a town and kill it there, so that the local butcher can properly deal with the quantity of meat that's going to be involved. You could feed a LOT of people with a couple tons of pork.
MakePeaceAndLove 30th Jun 2018, 10:49 PM edit delete reply
Rather than Threeroads, we could bring it to the Temple and give to the Clerics, since they'd donate that food to the poor. (Unless you expect the Bishop to hoard it all, but then again, that would be a nice insight into his character, too).
GS 1st Jul 2018, 12:49 AM edit delete reply
+1 to just leaving the boar alone after we part. We don't need the delay or the risk that it goes into a frenzy.
Lapdragon 1st Jul 2018, 1:31 AM edit delete reply
You don't get XP for "just leaving things alone" - I realize we're likely not getting old-fashioned XP, but we do get combat and encounter experience from things. I personally don't think we should kill it either, but I want to keep it as a party mount. It's much more battle-ready than a giant chicken, it can carry all three of us (maybe 2 if Valley's riding), and it's apparently damn near indestructible. We just need to figure out how to make it actually "tame", and if we can do so, it would make a pretty stellar combat mount for some of our less martial partymembers like Justice or Ranse.
Caydenite 1st Jul 2018, 8:24 AM edit delete reply
I'm not sure it's really party mount material. There's a big difference between 'chases meat' and 'loyal steed' after all. I'd rather not have a mount that could turn on us. I'm also not sure it is as good a chicken anyway; chickens are almost definitely faster, unless that was empty sale's spiel, are also combat ready and can be bred into a more combat'y version (pretty sure if we feed it pyreants we can get a fire-breathing chicken- 'In Nastiverse, chicken fries you') and I'm not even sure the boar is that tough. It's only taken two hits, one fie blast and one wind slash. The skelecan took more than that.
MakePeaceAndLove 1st Jul 2018, 10:37 AM edit delete reply
Yeah I'm also not that impressed with the perspective of a boar mount. I'm not a big fan of chickens, either, though, so I'm still looking for the right target to tame.
Vilem 1st Jul 2018, 3:26 PM edit delete reply
Just FYI. Did everyone notice that the graphic of Porkchop has a red gash on the right side of his face from the wind slicer. Even in low res sprites, the art work has great details. Good job!
Sanityfaerie 30th Jun 2018, 9:55 PM edit delete reply
Why doesn't Justice have her little water dude out? Justice should basically *always* have her little water dude out... or at least pop him out before they head into anything that looks even remotely like it might be danger.
MakePeaceAndLove 30th Jun 2018, 10:47 PM edit delete reply
It costs her a chunk of mana to summon, and it's on a constant timer. Summoning it before the action cuts short some of its time alive.

For that reason I prefer if we summon it before tough fights and let Justice handle herself otherwise. She can use all that mana for her other spells, after all.
ZincFingers 1st Jul 2018, 12:46 AM edit delete reply
Yeah, until we have a method for sustaining the little guy near indefinitely, Little Blue should probably only be summoned when we know for a fact we need it (him? / her?).

I hate to bring it up but is it the same elemental every time? or a new construct... You know what? Never mind, that's a rabbit hole full of worms for another time.
Lapdragon 1st Jul 2018, 2:16 AM edit delete reply
I suggested buying him a wineskin to ride around in a page or two after we discovered him, but we've not debated that option yet.
Vilem 1st Jul 2018, 12:47 PM edit delete reply
Maybe try to see if carrying the water guy in something like a 5-gallon bucket would make him longer. He would not loose water through wet footprints. He would still loose some water through evaporization, but less than as an exposed sphere. Valley could easily carry the bucket and anchor, droppping the bucket for unexpected combat. Or gently pour him out for other situations. Of course, the gods or game mechanics may decide the little guy has maximum possible time duration that cannot be physically extended, only shortened by actions.
MakePeaceAndLove 30th Jun 2018, 10:54 PM edit delete reply
Can we all take a moment to appreciate the flirting between Nast and Ranse? While a little detail in the page overall, that was totally worth it, that should help them both last a little longer before they can really get down.

Also +1 to all the people who suggested to chuck the poisoned meat, you guys were right, that was a very effective distraction.

I'm split on what to do with our current boar as it slows down. We can kill it and offer it to the pyre ants, or we can keep it alive and lead to Outwall Ranch. I'm slightly in favor of the latter, but if it's still too strong and/or unruly we might have to kill it there and let the rancher handle the meat while we go back to Threeroads and help with that other boar.

I really enjoyed that philosophical/theological debate between Lagrand and Justice. I hope we get more like that, from time to time. Our next step is looking around for the craftsman's workshop if possible, but +1 to GS for suggesting to ask the faeries if they have a clue where it might be, and as GuyIncognito suggested, taking their measurements for the faerie panties we might get for them later.

... oh yeah, now that Nast stole a Shrinking Potion and it's in our inventory, we could at least hint at that possibility and ask if they're still into it if Nast came for some inspiration later.

I think that's it from me. This was a very satisfying update. ^_^
JiggilyJoe 1st Jul 2018, 1:52 AM edit delete reply
Agreed. I think taking the boar to the ranch is best, then head towards 3 roads.

So um... what if we give Ranse a little bit of a reach around? We do need to hold on to her right? Gotta keep from falling of.... right?

As for the other team go see fairies then look around outside.
1977 1st Jul 2018, 3:08 AM edit delete reply
Go up to the top of the temple to talk to the fairies.
Like the others suggested you can ask for their measurements, they did say it is hard to find panties in their size.

When your up there Justice should summon her elemental.
The top is practically the spring for all the water there.
The fairies are no longer as angry as before and summoning an elemental made out of holy water could help to completely purify the spring and stop the mushrooms and other monstrosities the tainted water brought in the woods.
Instead of a spring of ragefilled water we create a spring of holy water. :)
GS 1st Jul 2018, 4:08 AM edit delete reply
I really like that idea to purify the wellspring, but check with the faeries and Lagrand first, respectively for permission and arcane insight.
1977 1st Jul 2018, 4:24 AM edit delete reply
The permission from the fairies should be no problem.
They didn't intend for that to happen and regret it.

As for the arcane insight, that really comes after the summoning when we see if it works.
It gives new fuel to the discussion between Lagrand and Justice.
When it works then it gives clearly credit to Justice's opinion, they don't do everything for the mortals without being asked for help first, but are willing to help when we do.
GS 1st Jul 2018, 5:29 AM edit delete reply
Asking beforehand demonstrates our respect for them, though, which can only help to improve relations and make them more likely to help us with the Stein Zwei-quest.
Tayla 1st Jul 2018, 6:12 AM edit delete reply
+1 to too many things to list, so I'm just gonna say what I think we should do next:

Talk to the fairies about the Zwei/workshop, as well as panties.
Continue exploring the temple and then the surrounds, unless the fairies know where the workshop is.
Take the boar to the Ranch, so the Summoner can "ride" it. *waggles eyebrows*
On the subject of "riding", I agree with JigglyJoe's reach around idea.
If the Summoner isn't at the Ranch or when she's done, kill it and separate the meat into three (not necessarily equal) portions - one for our team, one for the Rancher, and one big one for the Pyre ants.
Return to Humblestart, and check with Ranse's dad that the mushroom chunk is what we need.
And lastly, update our journal!