Comic 157 - Escape with the mushroom

28th Jun 2018, 5:50 PM in High Roads, Low Roads, Threeroads
Average Rating: 5 (2 votes) Rate this comic
Escape with the mushroom
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Author Notes:

Morgenstern 28th Jun 2018, 5:50 PM edit delete
Morgenstern
As soon the paralysis wears off, Ranse grabs the mushroom chunk, and you start casting Return.

You utter the incantation, you touch the ground, and you spend a not insignificant slice of your mana. The earth juuust begins to faintly light up...

when something comes barreling into you.

Hard.


It bucks hard enough to launch you skyward. As you tumble through the air, you catch a glimpse of it: a very large boar.

Emerald lashes out with her tentacles before the boar can follow through and do any more damage, this creature thankfully not too hefty to paralyze.


image


It stops, jerking abruptly... just in time for your Return spell to finish activating. The circle of ground you touched a moment ago is bathed in a brilliant light...

and the huge pig is sent to Threeroads.

Hopefully, the town's own guards, the king's knights, and the local adventurer population should be more than enough to deal with THAT, as you have your own problems to worry about.

You hit the ground with little grace, but were more hurt by the initial impact of the boar than you are by falling to the ground. You get up juuust in time for the caterpillar to rise up once more...


you yell for everyone to jump


and the caterpillar slams back down. Everyone leaps simultaneously, getting off the ground briefly to avoid the ensuing shockwave.

The caterpillar, you notice, seems to be stuck--too fat to pull itself entirely free of the hole it's chewed in the side of the massive tree.

That doesn't seem like it'll last, however; when it's not signalling boars and causing tremors, the caterpillar is furiously wiggling. While it might not squirm its way free any time soon, you DO see the wood around it beginning to crack and give way.

You also hear the stomping of more hooves approaching.

"Weshouldreallygo!," Ranse shouts.

The King Slime nods. "While it would be less than noble to suggest a retreat, our mission here is QUITE accomplished!"


The three of you take off running as fast as you can manage. Despite your efforts, though, you can hear the heavy stomping catching up very quickly--for as fast as you are, the boars are much, much faster. You know that if you can just get a few seconds free, a place to hide, SOMETHING, you can cast Return and everyone will be safe, but


Emerald Scholar, the slowest member of your team in terms of pure land speed, is sent hurdling into the air as a giant boar charges into her.

You turn, just in time to see it keep charging without even missing a beat; as Emerald twists around in an aerial arc, the huge beast continues running straight at you and Ranse.


image

Comments:

Krylo 28th Jun 2018, 6:24 PM edit delete reply
Krylo
Let's kill this boar and then escape.

Emerald: Consentacle paralyze the boar in mid-air.

Ranse and Nast: Leap to the side to avoid the boar.

Ranse: cook some boar.

Nast: Send windslice through the fire into the boar, if wind and fire can combo for the tornado, maybe they can combo in other ways.

Edit: Also, just want to say called it on the return spell not being a good idea in combat.
Some Random Guy 28th Jun 2018, 6:33 PM edit delete reply
+1
GuyIncognito 28th Jun 2018, 7:10 PM edit delete reply
GuyIncognito
+1
MakePeaceAndLove 28th Jun 2018, 10:46 PM edit delete reply
+1, although I love the irony that we sent the monster to Threeroads instead.

We should make a habit out of sending away enemies like that, and became the infamous 'summoner of countless beasts' that threatens cities with such attacks. XD

Really though we should save Return for when it's safe to cast.
1977 29th Jun 2018, 12:20 AM edit delete reply
+1
CruntKnockler 29th Jun 2018, 12:56 AM edit delete reply
Wind Slash is pretty mana heavy though, I think, what about Poisoning it?
ZincFingers 28th Jun 2018, 6:28 PM edit delete reply
ZincFingers
Wind slash at the boar, the legs specifically. Any damage delt to the legs as it charges should render it a crumpled mess. Once it’s toppled, set it on fire.
Some Random Guy 28th Jun 2018, 6:33 PM edit delete reply
+1
Krylo 28th Jun 2018, 6:34 PM edit delete reply
Krylo
I think we'd best get out of the way, first.

Momentum is a thing and it's not going to immediately stop.

That said, this plan is otherwise fine, as well.
JiggilyJoe 28th Jun 2018, 6:39 PM edit delete reply
JiggilyJoe
Agreed, wind slash the legs, then hit the nose. Pigs have very sensitive noses.
1977 29th Jun 2018, 12:20 AM edit delete reply
+1
Turquoise 28th Jun 2018, 6:30 PM edit delete reply
Turquoise
Rabbit Kick the Boar in the nose while Ranse sprays fire at its face. Maybe we can get it to back off?
Krylo 28th Jun 2018, 6:47 PM edit delete reply
Krylo
That sounds like a good way to break Nast's legs.

That might hurt it and make it back off, but it's currently charging and has a lot more mass and a sturdier body than we do.

Like, you wouldn't jump kick a truck to get it to stop.

Same idea, and that pig is about the size of a truck so same momentum. Very similar end result.
NordicWrath 28th Jun 2018, 7:07 PM edit delete reply
So we taunt it, get aggro, stand in front of a nice thick tree and leap aside. If we can redirect it with a kick to the side, all the better! Same analogy, with a truck barreling down on you, do you run straight away or dive to one side?
NordicWrath 28th Jun 2018, 7:11 PM edit delete reply
Ooh, or we could stand in front of a tree, and rabbit kick OFF of the nose, launching ourselves back and using the massive momentum to our advantage!
Eyebrows 28th Jun 2018, 7:22 PM edit delete reply
Emerald can paralyze the boar and then hug it and keep secreting the paralyzing stuff.
Vilem 28th Jun 2018, 10:44 PM edit delete reply
+1
Antarean 28th Jun 2018, 8:04 PM edit delete reply
Even if we paralyze this one, there's likely others not too far behind it. If we can't defeat them exceptionally quickly we might end up being overwhelmed.

What if instead, Emerald tries to land *on* the boar, as daintily as possible so as not to draw its attention, maybe using her consentacles to make a harness if needed. Then, also using consentacles, she could pull us and Ranse up onto the boar as well. By this point it would almost certainly try to get us off its back, but IF the other boars are right behind it then it might have to keep running to avoid being trampled. Then we could just ride it until it's exhausted, or the other boars lose interest, or maybe at some point Emerald could pull us into the treetops if the branches are strong enough and then we just have to wait for the boars to lose interest.
Krylo 28th Jun 2018, 8:05 PM edit delete reply
Krylo
Mostly unrelated to the current page, but I just want to make sure that everyone noticed what I've noticed:

Our method of killing enemies changes their drops. Killing a beast with fire is cooked meat. Killing one with poison is poisoned meat. Etc.

Right now this isn't terribly useful, but it's something that could become useful in the future depending on what abilities we get.
MakePeaceAndLove 28th Jun 2018, 10:48 PM edit delete reply
Agreed. Now we just need to find a way to transmute enemies into gold statues and we'll become filthy rich. XD
Not a dog 28th Jun 2018, 8:12 PM edit delete reply
What's the Scholar's Arc? Can she land on the boar, possibly with help from the wind wand? And has she read any westerns?

If so, use some combination of consentacles and the robe to make a reign (or just wrap around to grab on tight), and try to tame the boar.
Not a dog 28th Jun 2018, 8:15 PM edit delete reply
If nothing else, this should allow easy paralysis and possibly distract the boar enough to set up another Return.
Lu!dot 28th Jun 2018, 9:18 PM edit delete reply
Lu!dot
i think this sounds good. i dont really agree with the return idea though. like antarean said, we could go into the treetops or try to ride the boar away, i think those options are better as return saps a lot of mana and its not likely to work how we want it to.
ZincFingers 29th Jun 2018, 1:40 AM edit delete reply
ZincFingers
I feel besides us Emerald would have the best control of her movement in the air.
Want to slow your movement? Spread out like a parachute.
Want to direct your movement? Morph yourself a wing-suit.
Want to speed up? Spray acid out as a jet.
Barswanian 28th Jun 2018, 9:36 PM edit delete reply
We need to return and help with the boar we just dropped onto a village. It was paralyzed, so maybe everyone is safe. But if someone dies, that's on us.
Krylo 28th Jun 2018, 10:26 PM edit delete reply
Krylo
On the one hand, I agree with you.

On the other hand it'd be a big risk, both in that it would expose us as the reason the boar arrived, and it would put us at risk of being arrested if we're seen there.

I honestly feel this is a debate to have. One we should have.

I'd prefer Nast be a good character, but is he a character that's good enough to take that kind of risk?

. . .Personally I'm +1ing this suggestion, to go there. I'm just also pointing out the problems so we can make an educated decision as a group.
Devus 28th Jun 2018, 10:52 PM edit delete reply
+1, with the requirement that we make sure that this boar is down and not returning with us, and that Rance and Emerald are safe and sound BEFORE we start casting.
MakePeaceAndLove 28th Jun 2018, 11:16 PM edit delete reply
+1 from me too.

I do think we should go that way and help fight the boar if need be. After we lose the current boar chasing us, cause bringing more to town is a baaad idea.

However, we don't have to announce that we're the reason the boar arrived in town. We can just help out because we 'happened to be in the area', that's what adventurers do, right? And a small good deed would help our reputation.

If we do, though, let's try hard not to make a habit out of this, otherwise the town would get suspicious that we appear and help fight whatever summoned monsters attack Threeroads. >.>
Krylo 28th Jun 2018, 11:26 PM edit delete reply
Krylo
I kinda feel like teleporting in right to where the boar was teleported in (same return target) less than a minute afterward would. . . make it unlikely to be a coincidence in the eyes of most people.

Still think we should do it, I just think there's going to be repercussions, but I'd rather have the repercussions being having to run away from the king's knights than next time we go to three roads we hear about how a bunch of innocent people were gored to death by a giant boar.
Green Visitor 29th Jun 2018, 7:07 AM edit delete reply
If town guards get nosy about why we're porting boars into Threeroads then tell them the thieves guild for unknown told us to kill some pigs to clear a debt.

(Don't know if pigs=cops=guards which would make it a double entendre. Besides from that, it is told that the guards in Threeroads mostly let the thieves guild do as they want.)

Also, drink the last disguise potion before the return to threeroads, unless we trust the bunny costume alone to be enough of a disguise.
G. Sansa 29th Jun 2018, 12:52 PM edit delete reply
Totally agree.
1977 29th Jun 2018, 12:21 AM edit delete reply
+1
CruntKnockler 29th Jun 2018, 1:23 AM edit delete reply
I've got to disagree with this one. There's a bunch of guards and knights and whatnot in Threeroads, if they can't deal with a paralyzed boar suddenly appearing in town, then why are we so worried about them?
Gandalf 29th Jun 2018, 12:57 PM edit delete reply
Gandalf
This may be our best option: hard to see how we can fix the problem without making it obvious that we caused it in the first place, so maybe we just need to forget about it and trust the townsfolk to deal with it.
G Sansa 29th Jun 2018, 12:51 PM edit delete reply
+1. Chances are not bad that the guards or others can deal with things. But "not bad" is nowhere near good enough. Easily a 10% risk of killing some innocent (kid?) who was in the wrong place at the wrong time. Emerald gotta paralyze this boar, then return immediately to Threebroads.

On the other hand, if this fight takes more than another 30 seconds, it's probably too late, and our chances of helping in Threebroads essentially disappear. These boars are fast. In that case, I think the rule becomes never return there except on foot/chicken.
JiggilyJoe 28th Jun 2018, 10:06 PM edit delete reply
JiggilyJoe
I see two options for the wind wand. Either try to push Emmy down onto the boar so she can paralyze it, or cut the legs out from under it.
Vilem 28th Jun 2018, 10:42 PM edit delete reply
+1
MakePeaceAndLove 28th Jun 2018, 11:16 PM edit delete reply
I prefer Wind Slashing its legs, Emmy can fall naturally. After we dodge the initial charge, of course.
Korsha 28th Jun 2018, 10:31 PM edit delete reply
This is where I really wish we had found some kind of Wind Spear function with our wand. I have a feeling Wind Slice won't even slow it down.

How about grabbing Ranse and dive out of the way while throwing the Shrinking Potion at it?
Krylo 28th Jun 2018, 10:59 PM edit delete reply
Krylo
-1

Firstly, we have no reason to believe the potion will work when applied externally, and secondly that potion is for faerie banging not for fighting.
MakePeaceAndLove 28th Jun 2018, 11:17 PM edit delete reply
-1 on wasting the Shrinking Potion like that. We can totally take on this boar anyway, if we need to use the Shrinking Potion for an emergency fight, then it should be a much bigger threat.
1977 29th Jun 2018, 12:22 AM edit delete reply
-1
MakePeaceAndLove 28th Jun 2018, 11:32 PM edit delete reply
Just wanted to point out that this update teaches us some valuable details about Return.

Its mana cost and casting time are quite limiting, yes, but we can take damage without it being interrupted. We got launched into the air there and the spell still completed successfully.

However, because it targets the ground, cases like this can happen. If we can't stay still in one spot for long enough, then it can backfire on us terribly, like this time. Let's try not to use it during battle and stick to traditional means of escape first, shall we?
1977 29th Jun 2018, 12:22 AM edit delete reply
+1
ZincFingers 29th Jun 2018, 1:37 AM edit delete reply
ZincFingers
See, I think it's viable for use in combat. We can use it to 'banish' foes we don't like. Just... we need someplace safe to send them. Like a large pit... filled with spikes.
RicardtheDragoon 29th Jun 2018, 2:21 AM edit delete reply
I can definitely see it being useful in traps for removing unwanted bounty hunters from Nast's immediate proximity though I question whether we need to bother with a "safe area" (the center of a town should be safe enough) unless we intend on taking prisoners. After all, if Nast doesn't need to stay put after he starts casting it, then he could either walk away or be carried/dragged by the party to evade its effect. In fact, perhaps Nast can, given enough time and experience, figure out away to create stationary traps which utilize this effect. Additionally, Nast can use it as a get-out-of-jail-[almost]-free card for those jails which lack mana-draining materials, auras, or paraphernalia.
Green Visitor 29th Jun 2018, 6:38 AM edit delete reply
Too bad Nast didn't get familiar enough with the prison cell in Humblestart..
Gandalf 29th Jun 2018, 7:11 AM edit delete reply
Gandalf
Also it relies on our opponent helpfully staying in the area of effect when the spell activates. Easy enough if they're paralysed I guess, but at that point we probably have better options than teleporting them into town.
TGWMoC 29th Jun 2018, 2:41 PM edit delete reply
TGWMoC
Not staying in, just being in the area when the spell finishes. If we can get the timing down, and the "enchanting a spot on the ground" part isn't too obvious/our opponent isn't too smart, that could be as simple as walking backward and having them follow at the right time.
Radiant Darkness 29th Jun 2018, 12:23 AM edit delete reply
If we take into account, like stated before, the momentum, can we wind slash vertically towards it's center and just allow it to slice itself in half? I'm not overly sure of the wands capabilities. Can we focus more mana into a stronger slice/blade and conserve what we need to return to a town.
RicardtheDragoon 29th Jun 2018, 2:15 AM edit delete reply
Maybe we could be a bit more chivalrous towards Emerald? We are her hero after all. How about, after she uses her paralyzing tentacles on the boar, Nast uses Rabbit Kick to get a bit of air and catch Emerald (not that she needs Nast to do so). Note: I can't actually find any description (not in the description of the armor in the lore or the party since Nast currently wears the outfit) of what Rabbit Kick does, so I'm assuming it includes an upwards jump component. If it doesn't have such a component, then Nast could try to simply catch Emerald on the ground. Perhaps increased luck could help in that regard.

Other than that, we could either keep running or find someplace to hide and cast Return (to Humblestart instead of Threeroads). If we don't cast Return, then I think we should, when we next go to Threeroads, ask about the boar (which shouldn't be hard to hear about). Hopefully, it is taken care of by some knights before the paralysis wears off.
Green Visitor 29th Jun 2018, 6:48 AM edit delete reply
First, save Ranse. She is next in the charge line. A pyrespewer burst to the boars face and a dodge should get her out of the way.

Then Nast in the bunny costume is quick and lucky enough to keep the boar busy

Ranse helps Emerald recover, if necessary. Ranse should be a hero too!

Then Emerald could paralyze it, or get away safely. If we need to get away from the boars, climbing a tree is sufficient.

If we go with the return-to-threeroads-plan we bring the paralyzed boar with us, while Emerald keeps it under controll. We want to take Emerald to threeroads at some point, arrriving as a hero would be great for her reputation. Roast some pigs, and feed the poor.

And if we go to Threeroads Nast must drink the last disguise potion. All considered +1 for another adventure in Threeroads.
Gandalf 29th Jun 2018, 7:16 AM edit delete reply
Gandalf
First a groggy but enraged wild boar appears in the middle of town, causing who knows what havoc as it recovers. Minutes later three jokers materialise the same way, bringing another boar with them, and therefore pretty obviously also resposible for the first one. And these clowns expect to be hailed as heroes?!
MakePeaceAndLove 29th Jun 2018, 9:23 AM edit delete reply
Same thought I had. I want to return to Threeroads and help deal with the boar, but we absolutely cannot use Return to do that. We need to go there the old-fashioned way.