Comic 133 - Enter the grave

15th Jun 2018, 3:43 PM in High Roads, Low Roads, Threeroads
Average Rating: 5 (2 votes) Rate this comic
Enter the grave
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Author Notes:

Morgenstern 15th Jun 2018, 3:43 PM edit delete
Before you descend the staircase, you make a few small preparations.

While Justice and Valley wait by the grave site, you head back to town, and grab one of the random lanterns hanging around. When you return, you have Justice equip the skull helm, and you make a few notes in your journal--including where you are, what you're doing, and how to open the tomb, just in case you get stuck and the rest of your party has to dig you out.

You all take a deep breath...

and head down the stairs.

...And as soon as you reach the earthy chamber below, two skeletons dig their way out of the floor, armed with iron swords and wooden shields.

Valley grunts. "Okay, like... no disrespect to your grandpa? But he needs to chill, we just got here."


Krylo 15th Jun 2018, 3:59 PM edit delete reply
Earthbreak and shield bash the skeletons.

Skeletons are usually fragile against blunt damage. Hopefully that'll do most of our heavy lifting.

Justice can hammer one as well.

Let's try to conserve mp for now and avoid too much casting.
MakePeaceAndLove 15th Jun 2018, 4:01 PM edit delete reply
+1, sounds good to me
Croaker 15th Jun 2018, 4:07 PM edit delete reply
-1 to earthbreak. We are underground. We don’t want the ceiling falling on us or blocking our way.
Krylo 15th Jun 2018, 4:20 PM edit delete reply
I really don't think our special attacks are going to destroy the cave system, but if that's a fear others have, I'm fine with Valley just 'axing' those nice men that kind of bone they have to pick with us. I'm sure they'll have a well anchored and considered response.
Jex 15th Jun 2018, 4:21 PM edit delete reply
+1, and Earthbreak affects the ground not the ceiling though I don't think we'll need it for this fight.
GS 15th Jun 2018, 5:12 PM edit delete reply
+1. Smash and bash!
MakePeaceAndLove 15th Jun 2018, 4:01 PM edit delete reply
Can we talk to these skeletons? Somehow I doubt it... skeletons would be mute, in which case we can only fight.

I love the look of Valley holding grandpa's anchor there. And Justice is funny with the Skull Helm on.

... what's up with that tree and vines? I would expect tree roots underground, but this one looks like its roots are still lower and it's just growing here comfortably, way underground. Where does it get sunlight from, the crown? Was there are tree like that above, in the cemetery? Suspicious...
Green Visitor 15th Jun 2018, 4:50 PM edit delete reply
Put to rest if necessary, but try to learn whether they are mindless or mindful first.
ZincFingers 15th Jun 2018, 5:01 PM edit delete reply
I agree on trying to communicate, and even if they are mute, does not mean they are deaf. Might be wise to have Justice say the first words though.
K3001 15th Jun 2018, 4:12 PM edit delete reply
Try to communicate. Show them your grandpa's anchor, state his name and yours. If everything fails, let Justice get closer to one of them (to try out the Skull Helm) and heal one of them to test if divine magic is harmful for undead (and as skeletons only just encountered you all, there wouldn't be any harm in that).
Jex 15th Jun 2018, 4:20 PM edit delete reply
Healing heals the undead the same as it would the living, don't heal them.
Krylo 15th Jun 2018, 4:23 PM edit delete reply
Skelecan wasn't undead. We don't know what it does to actual undead.

It's implied healing does harm undead, though. And, while I'd rather not burn mana this early, it might be worth it just to definitively prove how healing interacts with undead.
1977 15th Jun 2018, 4:23 PM edit delete reply
How do you know that?
These are the first undead we ever encounteréd.
The skelecan was not undead, you can read about that in the lore.
Jex 15th Jun 2018, 4:25 PM edit delete reply
Then fuck what I said I thought people called it undead
GS 15th Jun 2018, 5:13 PM edit delete reply
We did when we first saw it, but it turned out we were mistaken. ^_^
1977 15th Jun 2018, 4:20 PM edit delete reply
Only 2 skeletons.
Time to finally test our theory to put an end to these discussions about it working or not.
Justice will be ignored by them due to the Skullhelm.
She can simply walk up to them and touch one or even maybe both at once with the healing spell to see if that does damage to them.
If it works they are hopefully one-hit-wonders, otherwise they should at least be weaker and we can then take them out.
Jex 15th Jun 2018, 4:23 PM edit delete reply
Valley should slam the anchor hook side down onto the closer skeleton's head if communication seems impossible.
Caydenite 15th Jun 2018, 4:50 PM edit delete reply
For now, unless they seem particularly strong, I agree we should conserve mana. Shield throws and anchor (don't know how draining Earthbreaker is, but Valley probably wants to test out her new toy anyway.)

It also seems a good opportunity to test how healing affects undead, has other have suggested; It's better to try it now than in a critical situation. I still think we should be cautious though, Justice is unarmoured and they might still turn on her once she's harmed them, even with the helm.
V.V.V. 15th Jun 2018, 5:08 PM edit delete reply
Defensive posture and break out that shanty once more. They could be here to make sure we're who we're supposed to be. We should wield that club too, just in case. It's a better blunt than nothing.

If they still advance, oh well, then go to earthbreak and bashing as above.
ZincFingers 15th Jun 2018, 5:19 PM edit delete reply
The club is Valley’s old weapon, it will probably be a bit to heavy or unwieldy for our scholarly self. Though it’s sub-optimal for crushing bone, the rusty iron sword would let us keep our shield equipped.
Gandalf 15th Jun 2018, 5:55 PM edit delete reply
+1 for trying to communicate: we shouldn't assume the skeletons are hostile.

+1 to trying out healing on them if they do turn out to be hostile.

+1 to bashing rather than windslashing them if fighting is necessary.

-1 to throwing our shield at them. They have swords we need to defend against, and making the shield boomerang back takes mana.
MakePeaceAndLove 15th Jun 2018, 10:26 PM edit delete reply
+1 to all of these
JiggilyJoe 15th Jun 2018, 6:00 PM edit delete reply
Love Valley carrying the anchor. It looks awesome. Justice with the skull helmet is cute!
+let Justice try the heal thing.
+try to sing the shanty again.
+Then Valley attacks, and Nast can throw the shield.
G. Sansa 15th Jun 2018, 6:53 PM edit delete reply
This is set up by Grandpa as a puzzle/test, not a threat. There may be infinite skeletons until we figure it out. Identify the tree?
G. Sansa 15th Jun 2018, 6:55 PM edit delete reply
Or something involving fish and/or tackle?
Eyebrows 15th Jun 2018, 6:56 PM edit delete reply
Can we switch to the sword for Nast? If he gets practice with that thing he might actually be able to use it well.
ZincFingers 15th Jun 2018, 7:56 PM edit delete reply
Yeah, we need to get some more practice with weapons other than our magic, we’ve been caught out low on mana before and it was a mess. Pull out the sword. Maybe we can get some sparring in with Valley when there’s some down time.
MakePeaceAndLove 15th Jun 2018, 10:27 PM edit delete reply
+1 to both ^_^
Iago 15th Jun 2018, 7:07 PM edit delete reply
Pull on one of the vines ?
Trees have no business being in catacombs, I guess if this is a test it might be involved.

I also like the communicating and/or singing idea. Not overly optimistic, but certainly worth a shot.

Although, Granddad was the fighting kind, so bashing skulls might be the answer for this one : keep it in mind if nothing better works.

If it comes to fighting, test out the healing-the-undead thing, so that we know for sure.
Do not use beyond that, I'd rather Justice conserves her mana for now.