Comic 121 - Battle the monking

8th Jun 2018, 1:41 AM in High Roads, Low Roads, Threeroads
Average Rating: 5 (1 votes) Rate this comic
Battle the monking
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Author Notes:

Morgenstern 8th Jun 2018, 1:41 AM edit delete
Morgenstern
Lagrand takes on the form of a small, dead tree, which the monking doesn't seem to notice. Inzo slowly lures the monking past him--backing up, throwing explosive gob juice at the giant monkey, throwing punches when it seems relatively safe. Ranse uses her pyrespewer to keep the smaller monkeys at bay; they continue to crawl out of the woods, but Ranse's weapon is decent for crowd control and zoning out weak foes.

The monking grabs for Inzo himself, at first; however, as the mech's first few punches find their mark, the beast quickly gives up on the goblin and begins to fight the robot, instead, not smart enough to put two and two together. The monking and Inzo's mech trade blows back and forth as Inzo steadily gives up ground, the monking seeming to hit just a liiittle harder than Inzo.

...But finally, Inzo baits the monking back far enough, leaving Lagrand well behind the enormous animal. Lagrand returns to his true form, briefly, before turning his arm into thorny brambles and wrapping them up in the monking's tail and limbs.


image


Lagrand (and by extension, his brambles) aren't NEARLY strong enough to restrain the beast, but he tries his best--at least holding back one of its arms, and limiting its movements, enough for Inzo to get more shots in. It definitely helps, Inzo throwing harder, clearer punches, steadily wearing the monking down with less concern for defending himself.

In the meantime, Lagrand twists the brambles tightly at the monking's tail, the sharp thorns digging in and sawing at it... trying to forcefully slice it off. The party doesn't need to kill the monking, per se--they're simply here for the tail, and the creature doesn't seem like it's going to go down all that easily.

After a series of hard blows from Inzo--and after Lagrand's made some decent progress in sawing the tail off--the monster gets fed up.

The monking rears back. Its cheeks puff out, its eyes light up, and smoke begins to roll from between its clenched teeth.

"Ranse! GET BEHIND INZO!," Inzo shouts.

Ranse turns, having just cleared out a couple more monkeys... and just in time, takes a massive dive toward Inzo, putting her on the ground right behind his mech.

Inzo drops the mech, lowering it closer to the ground and Ranse. He jerks hard on two levers, throwing the robot's arms up.

...Just in time for the monking to release a massive blast of white light from its mouth, a huge beam that incinerates most of several trees beyond Inzo and Ranse. The beam is mostly heat, fortunately, and Inzo's resistant plating holds up--he has to duck deep into the mech, but he's safe from the blast, and Ranse is safe using the mech as cover.

Even with the suit's heat resistance, its surface is still smoldering by the time the monking stops firing.

Inzo slowly pulls himself out of the floorboard of the robot, and Ranse begins climbing to her feet.

The monking roars and lashes back with its bound hand, pulling Lagrand off the ground and into the air... whipping him a couple of times against nearby trees before hurling him back with enough force to break his brambles. He goes soaring through the air, hitting the ground hard a solid distance away. Lagrand... tries to stand back up, and almost fails to manage it.

"I-Inzo!," Ranse blurts out, tossing a health concoction to the goblin. Inzo, in turn, raises one of his mech's hands so it can palm the potion. Ranse can't possibly throw an object all the way to where Lagrand is now, not with any accuracy... but Inzo's mech can.

The monking goes on the offensive, blindly, furiously throwing one haymaker after another at Inzo's mech. Clutching the health concoction with one big, wooden mitt, Inzo is forced to defend himself with one arm while he waits for an opening...

but he finally sees one. Deflecting another blow, Inzo flips a switch, and his mech underhand tosses the health concoction past the giant monkey, aaall the way to Lagrand.

Lagrand stumbles forward, reaching out with cupped hands--


but the health concoction is intercepted by a monkey. ...One of the regular ones. It just... snatches it out of the air, almost taunting the injured Lagrand by hoisting the tonic skyward.

"...Ye gods," Lagrand mutters. "Truly, this cannot be happening."


image


Though Lagrand's been thrown off the monking, a good chunk of his brambles still restrict the monster's use of one arm and one leg. Further, the tail has been HEAVILY cut into, even if it's not been removed completely yet.

Lagrand is hurt, and the front of Inzo's mech is a bit scorched, but otherwise... the fight is still on.

Comments:

1977 8th Jun 2018, 3:08 AM edit delete reply
Lagrand: retrieve the health from the monkey, should be easy with brambling hand or just shoot it with treant needles and then get the potion

Inzo and Ranse: keep pressing the monking with fire and gob juice
G. Sansa 8th Jun 2018, 5:31 AM edit delete reply
+1. Shoot the monkey closest to the king first and work outward. If that seems to be taking too long just shoot the concoction itself and drink the potion from inventory. Then get that tail and let's skedaddle, hoping that MK shrinks without his tail. If it looks as if getting the crown is relatively safe go ahead but don't be risky.
ZincFingers 8th Jun 2018, 6:10 AM edit delete reply
ZincFingers
I’d say that we should get the potion back, just so it inadvertently doesn’t end up in the hands of the Monking.

As for attacking, Inzo picks up the little monkeys, Ranse sets the little monkey on fire, proceed to throw flaming underlings at their own boss.
Lagrand just do what you gotta do.


Side note: it seems Inzo has actually learned Ranse’s name, and didn’t just parrot it earlier.
MakePeaceAndLove 8th Jun 2018, 8:58 AM edit delete reply
The Monking stands in the way so they can't quite reach the little monkeys, either. It seems that Lagrand is on his own.

Best they can do is Inzo and Ranse fight the Monking while Lagrand pins down those monkeys and snatches back the health concoction to heal up.
1977 8th Jun 2018, 3:32 AM edit delete reply
Just a minor thought here, but since our inventory works in mysterious ways.
Can Ranse try and identify the spearhead we got from the fight against Nereus?
G. Sansa 8th Jun 2018, 5:37 AM edit delete reply
If we have access to that, Lagrand uses it to cut off the tail, holding it in brambling hand. According to the lore it's good against earth and fire monsters; that may describe MK.
Iago 8th Jun 2018, 4:39 AM edit delete reply
We also just have a regular health potion in our inventory, if getting this one back is too hard. I'd rather not waste time having a wounded Lagrand run after a monkey, and we gotta use it at some point anyway. Not like we're lacking in healing.

Hopefully the Monking can't just spam its breath weapon, so I'd keep Inzo in his face.
Not sure I'd want Ranse to set it on fire, what with not incinerating its tail and all. Keep an eye out, be ready for support, look for an opening.
If it's fast enough, identify the crown ? Seems relevant, but is it really ?
And if it is, someone knock it off. Throw something at it if need be (a random rock or a trout if it has to'come from our inventory).

As for Lagrand ... Make sure that potion doesn't reach the monking and harass the big guy from a distance. No getting back in melee until he's recovered a bit.
Korsha 8th Jun 2018, 5:50 AM edit delete reply
Have Ranse spray fire in the Monking face, it will likely cover with it's arms, and give Inzo an opening to grab it's tail and try to heave it off.

Lagrand should needle the thieving monkey, or use some kind of paralysis so it doesn't drop the potion.
Gandalf 8th Jun 2018, 9:56 AM edit delete reply
Gandalf
+1.
Green Visitor 8th Jun 2018, 12:35 PM edit delete reply
+1
Guest 8th Jun 2018, 1:47 PM edit delete reply
+1 to that. Ranse doesn’t have the most range, maybe have Inzo hold her closer?
Jochi 8th Jun 2018, 7:34 AM edit delete reply
OK, echoing my comment from last strip (I forgot I'd missed TWO updates overnight) we talked to SLIMES, why isn't anyone suggesting talking to the Monking? Probably won't work, especially now, but why not demand its surrender -- or at least a truce -- to spare its subjects further harm? Then IF it ceases hostilities, bargain. They may have an old hide from a relative this one doesn't care about they'd be willing to part with the tail from to get us to leave.
In the unlikely event that works, consider setting up an arranged royal wedding between the King Slime and the Monking, or at least start that idea germinating in whatever brain it has.
Hellbovine 8th Jun 2018, 8:06 AM edit delete reply
Hellbovine
Hum, we lack Nast's Je Ne Sais Quoi here, and the damage dealt now to the monking might've been too much,but I like the idea of a bargain...
G. Sansa 8th Jun 2018, 8:43 AM edit delete reply
I agree that parlay would have been nice but not after killing countless monkeys.
MakePeaceAndLove 8th Jun 2018, 9:06 AM edit delete reply
I really doubt it would work. Even Nast would be at his limit here. We don't know their language and Justice can't speak the languages of monsters, so we'd already be counting on the monkeys somehow knowing ours to get anywhere. Barring that, intimidation could anger it more instead of scaring it off.

Sometimes an enemy is a potential ally, but sometimes it isn't. And we really ought to focus during this fight.
Fireopal 8th Jun 2018, 11:30 AM edit delete reply
Besides which, no amount of diplomacy is going to convince the Monking to give us his tail.
Kidd 8th Jun 2018, 7:44 AM edit delete reply
I’ve read in the character page that Lagrand’s plant spears are easy for him to make. He should send a lot of them after the little monkey.

As for the monking, Ranse and Inzo should aim for its weak point,which is the brambles arm.
Gandalf 8th Jun 2018, 9:59 AM edit delete reply
Gandalf
Yes to the darts.

No to the Monking strategy: the encumbered arm is taken care of, so focus instead on taking out his free arm or face.
GS 8th Jun 2018, 4:04 PM edit delete reply
Kneecap the free leg!
An enemy rolling on the ground in agony is easier to deal with than an upright one...
Sonico 8th Jun 2018, 9:57 AM edit delete reply
It has grown and shot ablast of energy from its mouth already - i'm kind of curious if cutting its tail will make it shrink only or turn humanoid(and with maybe blond spiky hair). :P
Fireopal 8th Jun 2018, 11:31 AM edit delete reply
Thank goodness Lagrand is higher level than everyone else. That might have killed a lesser character.
Guy Incognito 8th Jun 2018, 12:38 PM edit delete reply
I saw we combine the Air Filter fans on Inzo's suit with the flames from the Ranse's Pyrespewer. We may be able to really up the power and range of that flame blast with the increase air flow. Roast that monking. The tail should be fine, it's shielded by the from of his body.
Guy Incognito 8th Jun 2018, 12:39 PM edit delete reply
*the front of his body*
Guy Incognito 8th Jun 2018, 12:43 PM edit delete reply
I can't type anything right today. It should be "I say we", not "I saw we".
Green Visitor 8th Jun 2018, 1:23 PM edit delete reply
Some ideas.

If Lagrand could snag the tail, and get behind a tree for increased friction, and the Monking charges the opposite way the tail should tear off.

Ranse could get the Monkings attention with fire, as suggested earlier, then, when Lagrand is ready she should taunt the Moonking into attacking. If everything else fails to get his reaction she could moon him.

Don't know if Inzos mech could draw the old iron sword? That's actually the cutting edge technology we need if all else fails!

I also think the king likes his crown. A well aimed spear knocking it off could be another diversion, but retrieving the potion is higher priority.
MakePeaceAndLove 8th Jun 2018, 2:50 PM edit delete reply
+1 to the sword idea. Not sure how effective it will be when Inzo pushes levers to move his mech's hands to swing it, but I think it's worth a try.
Caydenite 8th Jun 2018, 2:36 PM edit delete reply
Bramble hand that potion back, or just shoot it if they start to give it to monking. No healing for them. Once that's resolved, shoot the remaining little ones then focus on that tail again. Inzo presses the attack hard, and Ranse supports with fire.
GS 8th Jun 2018, 3:19 PM edit delete reply
Ranse: shoot fire into the monking's eyes and startle it.

Inzo: kneecap the monking's free leg while it's still reeling from the fire.

Lagrand: treant needle, full spread. Even if the monking isn't hit, you can kill the little ones and nab the concoction.
GS 8th Jun 2018, 4:02 PM edit delete reply
Giant monkey with super strength and an energy breath weapon? This thing really is an oozaru(sp?)... 0_0;
Antarean 8th Jun 2018, 4:17 PM edit delete reply
Yay, we're fighting an enemy that knows HYPERBEAM. : /

Lagrand should use his brambles to capture the monkey, but using any projectiles risks hitting the health concoction and spilling it everywhere. (Granted, Lagrand's attacks are all plant-based so he *might* be able to absorb the health potion anyway, but I don't know for sure so I don't think we should risk it.)

Hm. . . If Ranse shoots her pyrespewer at the Monking she might be able to ignite the brambles that still wrapped around it. Or maybe its fur is flammable. Either way it should distract it at the very least and let Inzo get some solid hits in.