Comic 107 - Bring Justice to the docks

31st May 2018, 3:57 PM in High Roads, Low Roads, Threeroads
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Bring Justice to the docks
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Author Notes:

Morgenstern 31st May 2018, 3:57 PM edit delete
Before you set out, you equip Justice with the Ring of Awakening.

Accessories are items with potent passive effects--sometimes magical, but not always. As per the decree of the gods, characters each have one accessory slot, and thus can only equip one accessory at a time. You can switch equipment out any time you're not in combat, and via the vaguely defined powers of your inventory, can even equip or de-equip items to non-active party members (in case you accidentally leave something important on someone who is not with you).

You ask Justice about her Status Martyr ability--specifically, its range. Can she use it on someone she can't see?

"I... am not sure, to be honest," she replies. "I can perform that miracle from a short distance, but I've never tried it blind."

You also cast Reinforce on your sailing shield, and... on Ranse's panties. Because why not.

You present Valley the locked beach chest you found buried in the sand, and ask her to try and open it. You've already cast Deinforce on it, so it should be more fragile--you just don't want the contents of the chest possibly being broken.

It takes Valley a bit, as she tries to apply force to it without applying too much force and destroying whatever's inside. After some careful repositioning of her hands... Valley pries the chest open.

Inside is... a cloth bandana.

Alright, maybe you didn't need to be so careful with this chest, but it's still better to err on the side of caution. The NEXT one could be fragile.

You cast Identify on the bandana, and discover that it is a bandit bandana. While wearing it, a character can execute the steal ability--taking an item off another individual unnoticed. The item in question isn't picked by the user--it's randomly drawn from the target's inventory, and does not usually include things they have actively equipped... just things they're carrying. Strangely, the steal ability can often obtain items that a monster, say, wouldn't have dropped upon death. Don't think about it too hard.

As one last precaution before you go, you offer to cast Reinforce on Valley's nipple rings. With your mouth, probably.

Valley grins. "Like, obviously." She grabs the inner edges of her top, very nonchalantly tugging it open. Absolutely massive tits bounce hard as they spill out and free.


You just... touch them, at first. No matter how many times you see Valley's breasts, you forget how large they are. Squeezing at them, you definitely feel like they've gotten a little firmer. Valley nibbles at her lower lip, her hands coming to rest on your shoulders as you gently knead at and play with her massive melons.

You brush your thumbs across her swollen nipples, lightly toying with her new piercings; Valley shudders, that increased sensitivity coming into play. You feel her grip on your shoulders tighten just a bit.

You lean down... and take one of her nipples into your mouth. You suck gently--you know with all the magic and the like floating around, piercings are pretty safe, and proper recovery is almost immediate... but still, you don't want to overstep.

Fortunately, you don't NEED to go very hard. Even lightly, almost idly sucking away at the tip of her enormous breast, milk flows into your mouth. It's... mild, sweeter than the milk you're used to. One of Valley's hands finds the back of your head, her fingers happily stroking through your hair.

She... tries, really hard, not to be loud. It's not very effective. Valley gasps, moans, whimpers, every flick of your tongue against her nipple ring, every rougher suck of her tit eliciting some newer, stronger tone.

Between grunts and groans, Valley throws a glance over to Justice. You can hear the wide smile in her voice. "I got... ah... another boob, if like... mm! Y-you... want more."

Justice... stammers, for a moment, sounding more taken aback than you think you've heard her before. "As much as I would like to!," she finally blurts out with much conflict in her voice, "W-we really should be going! We have a great deal to do today, yes?"

You hate to admit it, but it's true. With some hesitance, you slip Valley's nipple out of your mouth. She sighs, almost a contended, relieved kind of sigh, taking a second to breathe before shoving her gigantic tits back into her top.

"Later, then?," Valley asks with a more subdued smirk.

Justice smiles sweetly. "Later, for certain."

Before you head off toward Humblestart and the King Slime's cave, you want to swing Justice by the old docks. If the kuo-toa's there, she may be able to translate, and facilitate a more coherent conversation between the two of you.

When you arrive at the old docks, however, the kuo-toa is nowhere to be seen; as a creature of the night, he likely doesn't do any fishing in the day time.

Instead, there are three tingly toads and one skelecan present. Though the toads are currently combating the bird--who is trying to eat said toads--the toads don't really look friendly toward you, either. In fact, one of them is already eyeing you with hostility.

On the one hand, it could be experience and more materials, and a chance to practice fighting with your current party. On the other hand, you can very easily just... turn around and leave the way you came, if you want.



Green Visitor 31st May 2018, 5:16 PM edit delete reply
Oooh! We (BandaNast) just have to steal from the Skelecan. (sooo going to regret it probably). See no reason to killing random wildlife though, unless they are archmagical, man-eating, vile critters of naughtiness.
1977 31st May 2018, 5:17 PM edit delete reply
Tingly toads sounds like they are the ones with electric attacks.
Ranse can then eventually build a lightning-gun.

Skelecan sounds and looks a lot like undead.
Healing spells should damage them, right?
Let's try if Justice can do that.
Or maybe squeeze Valleys boobs a bit to shoot healing milk at it? Could that work?
Jochi 31st May 2018, 5:34 PM edit delete reply
If it does work, keeping some of her (preserved somehow) milk in fragile containers could double as heals and as undead bombs. Thought for the future.
Did no one equip the bandit bandana? Justice can't right now. Can Nast or Valley do so before we are actually engaged (if we are)? I like the idea of stealing before fighting the skelecan, if we can.
If the skelecan is undead, saving the tingly toads from it is just the responsible heroic thing to do. If they misinterpret and attack us, we would just be defending ourselves.
Jochi 31st May 2018, 5:42 PM edit delete reply
It would be funny if in stealing from the skelecan we actually rescue its most recent victim, the kingly toad. (I want to say queengly, but kingly works better.)
Tribon 31st May 2018, 5:37 PM edit delete reply
What kind of range do you think Valley can get with her milk?
MakePeaceAndLove 31st May 2018, 11:01 PM edit delete reply
+1 To try that out.

I wonder if it's 'all healing' or only Holy healing that hurts Undead. It's possible that Valley's milk counts as non-Holy healing because it's more natural than magical, since she's a minitaur.

I also suspect that Valley can only heal at point blank though. She'd need, ahem, training before she can squeeze out milk at range with any sort of accuracy. >.>
Green Visitor 1st Jun 2018, 1:42 AM edit delete reply
-1 Sounds painful
1977 31st May 2018, 5:31 PM edit delete reply
Another thought, the bandit bandana, or more specifically the ability it comes with, is that how the panty thief does it?
He stole panties from fairies and this ability sounds like a great help with that feat.
I guess that depends on what counts as actively equipped, though I would think panties you're just wearing would count as such.
Then again it said usually, which could mean the panty thief is exeptionally good and that is definitely already established.
K3001 31st May 2018, 5:35 PM edit delete reply
Maybe that frog is asking you to help, or guessing if you are going to help their enemy. Ugh, anyone speaks frogish here?
MakePeaceAndLove 31st May 2018, 11:13 PM edit delete reply
Justice's ability to understand all languages doesn't extend to monsters. Our Language Potion allowed us to communicate with the Spider back in the Old Temple, but we only had one. We're on our own here, but like with the Slimes, we can at least make a reasonable guess.

Maybe if we kill the Skelecan for them the Tingly Toads won't turn hostile on us? It's worth a try, but, if they do, we can leave OR fight for more EXP and materials, I'm fine with either.
Krylo 31st May 2018, 5:35 PM edit delete reply
Steal from bird, murder anything that looks our way, and try to keep the fight between birds and frogs roughly even so that we can have them take care of each other.

As for why fight? Crafting materials.
Gandalf 1st Jun 2018, 2:35 AM edit delete reply
+1. Keep it simple.
Nieki 31st May 2018, 5:42 PM edit delete reply
This is a pretty interesting testing ground, but we probably shouldn't throw our new shield. It'd suck if it got made just to be washed out to sea...
MakePeaceAndLove 31st May 2018, 11:13 PM edit delete reply
+1 to this. We have our Wind Wand for ranged damage anyway.
Placeholder 31st May 2018, 5:49 PM edit delete reply
+1 for equipping the bandana, and stealing from the skelecan, then killing it. If the toads don't go hostile leave them be and head on to Humblestart.
G. Sansa 31st May 2018, 6:16 PM edit delete reply
Agreed on all counts. I think Valley should be the one doing the stealing, so Nast doesn't have to walk around looking bandity.

If we need to appease the froggies, give them fish.
Placeholder 31st May 2018, 8:24 PM edit delete reply
Barswanian 31st May 2018, 5:52 PM edit delete reply
Let's not have Nast ever equip that bandana. Would only emphasize similarities to the panty thief.
Krylo 31st May 2018, 6:22 PM edit delete reply

We don't know that the thief wears a bandana, and it'll cover Nast's face, making us look less like him.
Barswanian 31st May 2018, 7:56 PM edit delete reply
If we get arrested, and they find that item on our face, it gets a lot harder to argue we're not who they say we are.
Krylo 31st May 2018, 8:23 PM edit delete reply
The way it works wouldn't even let you steal panties as they're equipped, and even if we could steal equipped items, you can't target a specific thing meaning a targeted thief couldn't be using it.
Placeholder 31st May 2018, 8:11 PM edit delete reply
We can just take it off when we get to town, switching to the scarf.
JiggilyJoe 31st May 2018, 6:03 PM edit delete reply
Awe, I was really looking forward to getting busy with Valley and Justice, especially since Ranse really wants to get the nasty on tonight.
As for the fight, I say lets Get it on!
Krylo 31st May 2018, 7:16 PM edit delete reply
Thought for later:

There's basically three possibilities on the panty thief:

1) We're related. Either looking lost twin or just a close familial resemblance. Either way our family might have hints to their real identity.

2) They've disguised themselves as us on purpose, in which case they've at least met us before, which means they're from Humblestart or have passed through at least.

3) The appearance is pure coincidence, whether disguise or not. I find this much less likely.

Conclusion: We should go back to Peace Calling after Humblestart. We haven't heard much about knights being there, at least some people there should be able to provide alibis and we may find clues about the actual Panty Thief.

Also: we know Nast's ex wanted to fuck about and adventure but we don't know if she left. If she hasn't, why not recruit her. And if she had, we should try to make a timeline of panty thefts compared to her leaving.

It's possible she has disguise magic and gets magical inspiration for fucking like we (and the elf) do. She may actually be the Panty Thief.
Iago 31st May 2018, 7:28 PM edit delete reply
I'm still very much in favor of Peace Calling and a family visit, indeee.
MakePeaceAndLove 31st May 2018, 11:29 PM edit delete reply
+1 Basically sums up my thoughts on that matter, too. So either way we should check out Peace Calling sometime.

I was thinking that when we visit the King Slime, we can leave Ranse there to practice with her - or recruit King Slime and have her travel with us, either way let them practice - and pick two other party members to accompany us to Peace Calling.

I'm really curious how Nast's family will react, and how much we can tell them of our (sex) adventures.
Fireopal 31st May 2018, 11:53 PM edit delete reply
Well....there is a fourth possibility. It is entirely possible that we really are the panty thief and have been lying to everyone about it from the start. Have we really heard of any new thefts since we left the jail cell?

Honestly there is a fifth possibility that is related to us being the real panty thief. It is that we are the panty thief and we don't know it. Maybe we're under some spell that compels us to do it, but also makes us forget about it.
Krylo 1st Jun 2018, 1:10 AM edit delete reply
That's technically possible, Fireopal, but I find it unlikely given Nast's back story of having never left Peace Calling until he went to Humblestart and was immediately arrested.

If he was traveling all over the world stealing panties I feel he'd know.

That said, it's another line of questioning we can pursue in Peace Calling. If we find out Nast had been disappearing for days or weeks at a time around the time all the thefts were happening. . . we know there's a mystery to be unraveled there.

My theory is still that it's Nast's Ex disguised/shapeshifted into him with sex inspired magic. Possibly with the ability to use Je Nai Se Quois while in his form.

I honestly think she's using Nast's form to seduce women and taking their panties as trophies of her conquests and there's a bit of jilted lover going along with the stolen panties thing--which makes the 'the king wants to execute the panty thief' make a lot more sense if the thief seduced his daughter, then stole her panties, and ran off into the night breaking the princess's heart as well as stealing an undergarment. Otherwise execution feels. . . a little severe.
Iago 31st May 2018, 7:27 PM edit delete reply
First fight against a flyer, let's try things !
Most obvious : try to use the wand to make the bird crash-land. Downwards motion, smash style.
Toads might even finish it off, if it works.
Then deal with those, with more mundane means. As long as we don't touch them, shouldn't be too hard.

Wonder what makes them tingly, though. Toxins ? Electricity ?
Also, how tingly ?

Is it too late to put on the bandina ? If possible try to steal. Of those three we-Nast are the best candidate, so we'll do it ourselves. Later on though, experiment/think, see if someone else could make better use of it (we tend to be busy as is).
Sweet is obvious if we recruit her, Ranse could work, if no begter than ourself ? Others don't convince me.

This situation make fairly painfully obvious how badly Justice needs a weapon : I somehow doubt she can handle what hammers we have too well, as those are minitaur-sized.
For a short term, but decent makeshift weapon, a reinforced club or staff should so well enough. See to it when we have time.
Just give her the new shield for now, as we have the wand for Nast and I'd rather she makes herself useful. The rest will have to wait.
Lapdragon 31st May 2018, 11:17 PM edit delete reply
+1 to the downward smash with the wand against the skelecan.
+1 Justice needs a weapon, give her the goblin dagger we originally gave to Ranse for now, as Ranse has upgraded to the pyrethrower.

According to Inzo, we're supposed to be using the shield with the wand, so once we finish with the Skelecan if the toads turn on us, we try out the shield on them.

Tingly toads strike me as being toxic - toads are known for being poisonous to start with, and IRL mildly-toxic frogs and toads cause a tingling sensation when handled - these are probably magically-enhanced tingly toads, so their toxin is likely significantly more tingly (and dangerous). I also remember reading somewhere that some toads can spit, so I wouldn't try anything melee related - maybe Valley can do arms-length swatting attacks with her stone zwei instead of trying to be fancy.
MakePeaceAndLove 31st May 2018, 11:41 PM edit delete reply
+1 to trying the downward smash on the skelecan

If the toads are poisonous then I'd actually prefer if we leave. Lagrand can Detox us after the battle, but still...

Alternatively, we can't use our Wind Wand and Steal at the same time, probably, so if we have Nast focus on stealing, how about we let Justice use our Wind Wand? At least for the time being... although, she would need to practice using it from scratch while we have the experience, and we'd be without a weapon altogether, so, maybe not... but, just throwing the idea out there.
Fireopal 31st May 2018, 11:54 PM edit delete reply
Kill the bird, see if the toads reaction changes. If toads insist on attacking, kill them as well.
Twelveseal 1st Jun 2018, 12:58 AM edit delete reply
Hmmm. Wonder if we can use the Wind Wand to Steal at a distance.
RicardtheDragoon 1st Jun 2018, 1:21 AM edit delete reply
First, the current situation: robbing the Skelecan with Steal sounds like it could return any number of useful things, lending the shield to Justice as a defensive weapons would be wise, potentially leaving the toads alone based on their reaction to the defeat of the Skelecan could save time and energy, if the toads happen to be toad-people Justice might be able to talk to them since that might take them from the category of monsters to category more similar to the goblins.

Second, could wearing the Bandit Bandana and using Steal for long enough let the wearer learn to use Steal without wearing the bandana or does that venture too close to crossing class boundaries (since I assume Thief is a class despite not being in the lore and no party member being of that class)? Scratch that. Found "normally reserved for the likes of the thief class" in the Bandit Bandana's lore entry. Still, perhaps enough stealing could alter some of the parameters of the ability such as being more likely to steal more valuable items.

Thirdly, back on the subject of transporting the King Slime, what about wrapping the King Slime in cloth of some sort? The King Slime would leak through and possibly digest the fabric, but it doesn't need to last long. Another possibility is creating some some of suit of armor to disguise the King Slime, something for which Inzo would be well-adapted given it could be made of wood. Rather than craft armor, perhaps the King Slime could borrow one of the stone statues of the Fairies. Moving the statue could be tricky, but the King Slime might be able to move it under its own power. The last variant is having Inzo craft a suit of armor, almost a mech really, which the King Slime can move via some form of hydraulics (where King Slime is the hydraulic fluid). It might be more time-consuming than it's worth to have Inzo build it.

One last thing about the combat, since the toads are small and light and on a dock, Valley could use Earthbreaker to bounce the toads right off the dock. However, it could also break or damage the dock, and I doubt Nast's fisherman friend would be pleased about that though the dock might be one of those "sturdier floors."
Krylo 1st Jun 2018, 1:34 AM edit delete reply
Earthbreaker isn't magic. It's a combat technique. Which implies it doesn't, like, summon rocks from nowhere. She just, literally, stomps hard enough to shatter the earth, and at an angle that it's sprayed toward an enemy.

Meaning it'd pretty much definitely break the dock.